Released Update for the 68-71 Dodge Coronet (V1.2)

Discussion in 'Land' started by MC-H, Nov 23, 2020.

  1. MC-H

    MC-H
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    Since the original thread for this car is removed from the forums, I have to create a new thread.

    I had received permission from Stoat Muldoon, the original author of the Dodge Coronet, to release a slightly updated version of the mod. The original contributors are listed below:
    @VeyronEB
    @James2406
    @Firepower
    @corvette81
    @MrAngry
    @Atomix
    @SergentFido
    @Treevus
    @Eastham
    @gabester



    I'm not a 3D artist or a dedicated modder, thus my content may not match the quality of the original.

    Changelog:
    -Fixed glitched suspension sound.
    -Replaced original engine sound to the current generic V8 sound.
    -Revamped most configurations to fit more closely with real-life counterparts.
    -Adjusted taillight glow maps to fit more closely with real-life counterparts.
    -Added 1969 variants.
    -Added utility components along with some extra trim options.
    -Added 2 more engines: 318 LA, and 426 Hemi.
    -Added 6 Dodge Division hubcaps: 4 are 14", and 2 are 15".
    -Added Mopar Warrior rims.

    V1.1 (2020.11.24):
    -Slightly adjusted the height and width of large bumper guards.
    -426 Hemi is now making comparable power with real-life counterparts.
    -Adjusted shock sounds based on official vehicles.
    -Minor adjustments to spotlight settings.
    -Updated the material format from "materials.cs" to "_.materials.json".
    -Fixed some official wheels turning gray when this is installed.

    V1.2 (2021.12.19):
    -Revamped various configurations based on community feedback.
    -Readjusted 318 power output.
    -Adjusted stock rev limiter settings.
    -Improved gauge textures, and added metric and whiteback gauges.
    -Added preset interior colors and colorable interior (Experimental).
    -Updated around 90 materials to Materials v1.5.

    Additional Credits:
    -Stoat Muldoon: Original meshes, jbeams, and some advice.
    -INSANE416: I used the engine torque data for the 318 and 426 from the "Plymouth Fury III", and crossed checked them with Automobile-Catalog.
    -ltntai: Providing information on engine tuning.
    -TheCrySick: Providing an Excel sheet on torque curve editing.
    -Car_Killer: Material format conversion tool.
    -BeamNG Development team: Providing official vehicles to reference towards.
    Thank you all very much. And thanks to all who provided bug reports and suggestions.

    Clear Cache before the first run to avoid texture issues.

    If you are experiencing no texture issues after updating, navigate to your user path (User/AppData/Local/BeamNG.drive/0.2x), and delete the coronet folder from the vehicle folder.





    Please do not reupload without permission. Thank you.
     

    Attached Files:

    #1 MC-H, Nov 23, 2020
    Last edited: Dec 20, 2021
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  2. combatwombat96

    combatwombat96
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    I think the overriders on the bumper is a bit too tall and thin, i get you may not be a 3d modelist but it shouldn't be too hard to fix :)
     
    • Agree Agree x 7
  3. aidilyusuf2006

    aidilyusuf2006
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    Wow So Nice
     
  4. corvette81

    corvette81
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    Good for you, I think you will learn a lot from taking over the task of keeping this updated.


    Anyways best of luck with the "continuation" project.
     
    • Like Like x 4
  5. NEthing

    NEthing
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    Wow great job on the fix/update! Thanks for keeping this thing relevant.
     
    • Like Like x 1
  6. ltntai

    ltntai
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  7. baarry5444

    baarry5444
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    At first, I thought I was losing my marbles when the Coronet thread and the repository listing for the Gladiator (the lore-friendly counterpart) vanished without a trace some time ago. But as I eventually found out, it was indeed removed from the forums and repository since it was broken in the latest version of the game (as well as Stoat not having the time to fix the issues). It's nice to see the mod come back to the forums with many of the mod-breaking problems resolved; hopefully, it will remain usable in the future.
     
    • Agree Agree x 3
  8. Camera2004

    Camera2004
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    The steel wheels turn from black to grey when I use this mod
     
    • Agree Agree x 2
  9. carsmin

    carsmin
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    yeah
     
  10. Jakux

    Jakux
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    Sick!
     
    #10 Jakux, Nov 23, 2020
    Last edited: Nov 23, 2020
  11. BigBlockMopar

    BigBlockMopar
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    Awesome update!! Loved the mod since day one. One thing tho, could you please add 6 Pack hoods & livery support for the '69?
     
    #11 BigBlockMopar, Nov 23, 2020
    Last edited: Nov 23, 2020
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  12. Aerohead1999

    Aerohead1999
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    is the original mod still around, i am unable to find it?
     
  13. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    This is the original now, I can't find the old one either
     
  14. DaddelZeit

    DaddelZeit
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    Yeah the original thread was deleted as stated here:
     
  15. MC-H

    MC-H
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    Hello People. Thanks for all the bug reports and suggestions. The original threads were removed due to Stoat Muldoon no longer having the time to work on this.

    Here's the status for the fixes:
    -Large bumper guards: had been slightly shortened and widened.
    -Hemi engine: is now making comparable power to the actual data, thanks to ltntai's suggestion.
    -Shock sounds: I've adjusted the settings, though ltntai, what value would you prefer that would sound acceptable? I not sure about this one.
    -1969 Livery support: it is already in this version, though I forgot to include a template or the material names. It is almost the same as the 68 one. I'll add those in the fix.
    -"6 pack" hoods: no promises about this one. Sorry about that.

    -Ugly gray steelies when this is installed: looks like some novice mistake, and I'm too incompetent to fix that. I spent a few hours yesterday trying different combinations and still can't figure out why it is doing this. If anyone knows the likely causes or is willing to lend a helping hand, I would greatly appreciate it. I'll attempt to convert everything into "_.material.json" and see if that can fix this.

    Just so you know, I would be busy for some time, so there are no promises on when the fix would be ready. So you might have to stay with those gray wheels for a bit. I apologize in advance.

    Edit: The ugly gray wheels is a novice mistake indeed. I stupidly exported some official rims and hubcaps into the dodge's hubcap meshes, so the game got confused. The fix has been released. Sorry about that. Clear all cache before running.
     
    #15 MC-H, Nov 23, 2020
    Last edited: Nov 25, 2020
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  16. ltntai

    ltntai
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    I cranked both lines (232 and 233) in suspension_r.jbeam to
    spring_compress_01","decayFactor":16,"pitchFactor":0.5,"volumeFactor":4,"minStress":0,"maxStress":10}],
    and called it a day. I don't know if that is acceptable to people who know audio stuff better.

    Edit. I ran it through Car_Killer's json converter without complications, but it alone won't fix the wheel color problem.
     
    #16 ltntai, Nov 23, 2020
    Last edited: Nov 23, 2020
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  17. BigBlockMopar

    BigBlockMopar
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    Can u upload the template for the 69 parts quickly? I would love to make a Superbee livery with a black hood for it. And keep up the great work!! I'm so in love with the 69 Coronet.
     
  18. MC-H

    MC-H
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    The hood and fenders are still using the 68 materials, so all you need to do is to color the hood blue base on the 68's template on the color map if you use my existing 1969 bee. You don't even need to change anything else if you do this. Only the body and the trunk use the "coronet_69_main".
     

    Attached Files:

    • coronet_69_template.png
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  19. BigBlockMopar

    BigBlockMopar
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    Oh thank you man! Really appreciate you did that so fast. Thanks!
     
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  20. Xd Charge

    Xd Charge
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    I have the outdated original mod if anyone wants it. Do I have permission to post it on this forum?
     
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