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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. mustangporsche67

    mustangporsche67
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    the only connection to likes on the post is to see if the forums would like to see it happen, because i cannot make a pole in the middle of a thread.
     
  2. adrian2013

    adrian2013
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    Yea, only part I thought was salvageable was the bed inside parts ( I had made it really crappy) and you can see the difference
     

    Attached Files:

    • crp.png
    • Like Like x 1
  3. Franz027

    Franz027
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    Was it a never released mod? Btw, keep it up! I already love it!!
     
  4. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    I think I have finished the interior, unless someone thinks I forgot something important for a prison bus, if so then let me know.
    asdasdasd.png
     
    #28264 Agent_Y, Mar 12, 2021
    Last edited: Mar 12, 2021
    • Like Like x 3
  5. Zero

    Zero
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    Looks good.
    But I don't think the air gab should be there. It should be totally blocked off.
    Like this:



     
    • Agree Agree x 3
  6. Agent_Y

    Agent_Y
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    BeamNG Team

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    I used the in-game gate textures for the gate (found on West Coast map and on the gate prop) and I didn't want to stretch them too much, that's why it doesn't reach the roof, I could duplicate the model or something so it's taller, but that also means I probably have to change the supports and stuff so it doesn't clip
     
    • Like Like x 1
  7. SuperShep1

    SuperShep1
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    honestly, its totally perfect for this game, but irl, the prisoners could maybe reach over and open it if they werent handcuffed
     
  8. Agent_Y

    Agent_Y
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    BeamNG Team

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    "Totally perfect" would be if I made a dedicated model and texture specifically to fit the shape but I suck both at modeling and at texturing lol so that's not happening
     
    • Agree Agree x 1
  9. Nacho Problem

    Nacho Problem
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    i miss the informative button so much sometimes
     
    • Agree Agree x 18
  10. SuperShep1

    SuperShep1
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    no i meant having the open space, not the modeling.
    it still looks good too tho, better than anything i could do
     
  11. FordKing

    FordKing
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    Me too
     
  12. Softair

    Softair
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    this is exactly the reason it was removed though, people misusing it
     
    • Agree Agree x 3
  13. Z24zorpx4

    Z24zorpx4
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    169
    20210312125755_1.jpg
     
    • Like Like x 2
  14. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    I'm working on a new extremely dumb but funny mod, the Gavril D50/D55. Basically the D-Series on the T-Series frame lol, so far I only have this but at least it's working properly with all the needed Jbeam edits. No engine yet but it will be a big diesel V8, no transmission either but I'm planning all the T-Series ones + H-Drive instead of 4WD.
    asdasdasddas.png
    EDIT: Some progress, engine and exhaust stacks are working, also edited downpipe model to connect to the Y-pipe
    sdaasdds.png
     
    #28274 Agent_Y, Mar 14, 2021
    Last edited: Mar 14, 2021
    • Like Like x 13
  15. esesel

    esesel
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    https://www.beamng.com/resources/stubby-t-series.1657/
     
  16. SuperShep1

    SuperShep1
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  17. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    That mod is outdated and not even made properly, also it's for the T-Series while mine is for the D-Series so you'll be able to use all the D-Series parts. Also that has shortened frame and mine will have full length one. And also I want to add cannon upfit to mine.
     
    #28277 Agent_Y, Mar 14, 2021
    Last edited: Mar 14, 2021
    • Agree Agree x 6
    • Like Like x 3
  18. moses72

    moses72
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    yesssssssssssssssssssssssssssssssssssssssssssssssssss
    this will definitely top the lore friendly kodiak with the garbage jbeam
     
    • Agree Agree x 2
  19. CrashHard

    CrashHard
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    Aug 5, 2013
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    Hey everyone, I am getting closer to the release of my trailer mod for the T-Series. and are having a showing in about 50min to show the progress, why not drop by.
     
    • Like Like x 17
    • Agree Agree x 1
  20. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Uhh... This definitely still needs WAY more work. But somehow the shape of most stuff fits.
    asdadsds.png
     
    • Like Like x 17
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