in the newer in game cars, their should be a option for the cars to have backup camera's and lane departure modes as a customizable option.
hey, the gavril vertex has a backup cam on the electric versions. try it!: https://www.beamng.com/resources/gavril-vertex-na2.13061/
d i know that. but i would love to see it as a official thing that the beam devs can add for the newer cars.
Very insightful response. Very cool. dsarraino - If this is for the purposes of seeing behind whilst reversing in driver view, the look-ahead camera mod in the repository might be of use. It doesn't emulate a backup camera but it does automatically turn the driver's head around when putting the car in reverse. If you're looking for something like a camera feed to a screen on the dash like in a real car, then maybe that could be scripted with some fancy LUA?
I'm actually working on a "Driver's Assistance" mod that adds a pseudo backup camera to modern vehicles and Automatic Emergency Braking (AEB):
It's almost done actually but I'm not really sure if I can release it this week since I have college exams and I'm gonna be going on break for about a week next week. So basically it's either this week or two weeks from now but you'll see when it gets released
I'm thinking of putting all these systems into one mod since these are the basic systems you'd find in a modern car. But I'll make it so can enable/disable specific systems and have some systems supported and not supported depending on the vehicle.
Agree with you... The only reason that it has 7 agrees is that LucasBE is a popular modder... everything he says must be right
What even is the purpose of a back up camera in BeamNG if you have mirrors in the game that don't reflect your own vehicle so there are no dead zones in visibility?
One point is that the mirrors require a lot of computational power to get a decent picture. And even with the graphics all the way up, you still get missing details (e.g. no lane lines). Also, because the mirrors don't include the vehicle in the image, you can't tell the position of objects relative to your vehicle, so its hard to estimate the distance of objects to your vehicle.
Whether the mirrors work depends entirely on whether the player has dynamic reflections enabled, how detailed they are and the update rate. Most players on lower-end hardware will have this turned off so the mirrors are functionally useless. The sat-nav uses the Beam Navigator (https://documentation.beamng.com/vehicle_system/stockController/beamNavigator.html), which looks to be basically an entity that displays a local HTML page. Perhaps there is a way to configure something that sends the rear view camera to such a page to be displayed on the screen when reverse gear is engaged?