[TUTORIAL]: How to do Engine Swaps (with pictures)

Discussion in 'Content Creation' started by workclock1©, Jul 13, 2018.

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Useful?

  1. Yes!

    99 vote(s)
    55.9%
  2. Already knew how to do it :D

    6 vote(s)
    3.4%
  3. I don't understand jbeaming and blender enough.. still confused.

    72 vote(s)
    40.7%
  1. johnjsmith23

    johnjsmith23
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    thank you so much I was looking for this.
     
  2. Tuberman

    Tuberman
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    Aug 2, 2019
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    36
    me neither
    NEVERMIND I GOT IT
    nvm.....i gave up.
     
    #42 Tuberman, Aug 21, 2020
    Last edited: Aug 28, 2020
  3. umustbeloggedintododat

    umustbeloggedintododat
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    This is confusing my whole brain. Instructions are very vaguely explained. the writing is REALLY bad on pictures.
     
    • Like Like x 1
  4. LionsTheBoss

    LionsTheBoss
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    screenshot_2020-07-20_13-05-47.png
    I did everything step by step, put the textures in changed all the needed files. Added subaru_engine to the EJ jbeam flexbody I did everything and it's still missing textures and half of it is missing?
     
  5. Tuberman

    Tuberman
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    he also seems to have skipped some parts, and its outdated since materials.cs has been updated to .json
     
    • Agree Agree x 1
  6. DaddelZeit

    DaddelZeit
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    Hey! Welcome to the forums!
    If you haven't already, please read the community's rules:
    https://wiki.beamng.com/Forum_Rules
     
  7. K3NIL

    K3NIL
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    +-- Collada Import parameters------
    | input file : C:\Users\kkham\Desktop\bluebuck_engine.dae
    | use units : no
    | autoconnect : no
    +-- Armature Import parameters ----
    | find bone chains: no
    | min chain len : 0
    | fix orientation : no
    | keep bind info : no
    Schema validation (Error): Error: ERROR_REQUIRED_ATTRIBUTE_MISSING Element: texture, Attribute: texcoord, Line: 43, Column: 31, Additional:
    The Collada import has been forced to stop.
    Please fix the reported error and then try again.+----------------------------------
    | Collada Import : FAIL
    +----------------------------------



    Hey all sorry for this thread but i get this error when trying to open the engine dae, when i tried to open the normal bluebuck dae the engine wasnt in there
    --- Post updated ---
    hey guys when he says zip it up and put it in beamng where in beamng do i put it
     
  8. dilli pedro 95

    dilli pedro 95
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    Thanks so much bro!!!
     
  9. Void Frost

    Void Frost
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    Step 22 says, and I quote, "It will paste", yet, he doesn't explain that you're supposed to copy something earlier in the tutorial. This makes 0 sense.
     
    • Agree Agree x 1
  10. namehere201

    namehere201
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    why my engine is invisible? i make all steps
     
  11. RobloxerMartin

    RobloxerMartin
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    Dec 26, 2019
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    What's the engine file name for Roamer? I tried looking for "roamer_engine.jbeam" but I think it has a special name or it's integrated to another file since I can't find it.
     
  12. Nivracer

    Nivracer
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    take a look in vehicles\common\pickup there are a few engine jbeams in there.
     
  13. RobloxerMartin

    RobloxerMartin
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    I already found it earlier. I was able to make an electric Roamer
     
  14. Angry_Bird

    Angry_Bird
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    Hello, I am currently working on swapping a Nissan GT-R VR38 into a Civetta Bolide, so how would I copy the turbocharger section into the Jbeam? Or it's something different? I also wanted to import the sounds as well, can anyone add please?
     
    #54 Angry_Bird, Apr 4, 2021
    Last edited: Apr 4, 2021
  15. RealArvin

    RealArvin
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    I'm very confused, where do I find the materials.cs and what thing of it do I need to paste into the other materials.cs? Also after you zip the folder where do you place it?
     
  16. Sithhy™

    Sithhy™
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    This is now called materials.json. You put the finished .zip into the mods folder
     
  17. Angry_Bird

    Angry_Bird
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    What does it mean? Does this issue happens in the engine.jbeam or it's the engine being too big?

    20210425_231016.jpg
     
  18. Grams79

    Grams79
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    Jul 5, 2021
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    Thank you for the boost in direction workclock1© and contributors.
    I was a little frustrated without Blender, but now because of your post I have saved a few hours of headache.
    Swapping SBR into Sunburst for my EJ253 mod.
     
  19. mustangporsche67

    mustangporsche67
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    Bit of a bump, but would this be possible for an automation car? (example: putting a different 3d engine model into a car made in automation)
     
  20. Nathan24™

    Nathan24™
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    Apr 18, 2017
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    2,339
    *bump*

    Out of boredom, I decided to use this tutorial and make a simple mod that adds the I3 from the Ibishu Pigeon to the Gavril Bluebuck. Does anyone know how to move it forward to the engine bay so it's not clipping into the interior?

    screenshot_2022-07-19_17-48-27.png screenshot_2022-07-19_17-48-41.png

    Thank you. :)
     
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