[TUTORIAL]: How to do Engine Swaps (with pictures)

Discussion in 'Content Creation' started by workclock1©, Jul 13, 2018.

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Useful?

  1. Yes!

    73 vote(s)
    55.7%
  2. Already knew how to do it :D

    4 vote(s)
    3.1%
  3. I don't understand jbeaming and blender enough.. still confused.

    54 vote(s)
    41.2%
  1. johnjsmith23

    johnjsmith23
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    thank you so much I was looking for this.
     
  2. Tuberman

    Tuberman
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    Aug 2, 2019
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    36
    me neither
    NEVERMIND I GOT IT
    nvm.....i gave up.
     
    #42 Tuberman, Aug 21, 2020
    Last edited: Aug 28, 2020
  3. umustbeloggedintododat

    umustbeloggedintododat
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    This is confusing my whole brain. Instructions are very vaguely explained. the writing is REALLY bad on pictures.
     
    • Like Like x 1
  4. LionsTheBoss

    LionsTheBoss
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    Jul 12, 2016
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    screenshot_2020-07-20_13-05-47.png
    I did everything step by step, put the textures in changed all the needed files. Added subaru_engine to the EJ jbeam flexbody I did everything and it's still missing textures and half of it is missing?
     
  5. Tuberman

    Tuberman
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    he also seems to have skipped some parts, and its outdated since materials.cs has been updated to .json
     
    • Agree Agree x 2
  6. DaddelZeit

    DaddelZeit
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    Hey! Welcome to the forums!
    If you haven't already, please read the community's rules:
    https://wiki.beamng.com/Forum_Rules
     
  7. K3NIL

    K3NIL
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    Oct 17, 2020
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    +-- Collada Import parameters------
    | input file : C:\Users\kkham\Desktop\bluebuck_engine.dae
    | use units : no
    | autoconnect : no
    +-- Armature Import parameters ----
    | find bone chains: no
    | min chain len : 0
    | fix orientation : no
    | keep bind info : no
    Schema validation (Error): Error: ERROR_REQUIRED_ATTRIBUTE_MISSING Element: texture, Attribute: texcoord, Line: 43, Column: 31, Additional:
    The Collada import has been forced to stop.
    Please fix the reported error and then try again.+----------------------------------
    | Collada Import : FAIL
    +----------------------------------



    Hey all sorry for this thread but i get this error when trying to open the engine dae, when i tried to open the normal bluebuck dae the engine wasnt in there
    --- Post updated ---
    hey guys when he says zip it up and put it in beamng where in beamng do i put it
     
  8. dilli pedro 95

    dilli pedro 95
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    Thanks so much bro!!!
     
  9. Void Frost

    Void Frost
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    Step 22 says, and I quote, "It will paste", yet, he doesn't explain that you're supposed to copy something earlier in the tutorial. This makes 0 sense.
     
    • Agree Agree x 1
  10. kerem201011

    kerem201011
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    why my engine is invisible? i make all steps
     
  11. RobloxerMartin

    RobloxerMartin
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    Dec 26, 2019
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    What's the engine file name for Roamer? I tried looking for "roamer_engine.jbeam" but I think it has a special name or it's integrated to another file since I can't find it.
     
  12. Nivracer

    Nivracer
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    Jan 23, 2014
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    take a look in vehicles\common\pickup there are a few engine jbeams in there.
     
  13. RobloxerMartin

    RobloxerMartin
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    I already found it earlier. I was able to make an electric Roamer
     
  14. Angry_Bird

    Angry_Bird
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    May 25, 2019
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    Hello, I am currently working on swapping a Nissan GT-R VR38 into a Civetta Bolide, so how would I copy the turbocharger section into the Jbeam? Or it's something different? I also wanted to import the sounds as well, can anyone add please?
     
    #54 Angry_Bird, Apr 4, 2021
    Last edited: Apr 4, 2021
  15. RealArvin

    RealArvin
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    I'm very confused, where do I find the materials.cs and what thing of it do I need to paste into the other materials.cs? Also after you zip the folder where do you place it?
     
  16. Sithhy™

    Sithhy™
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    This is now called materials.json. You put the finished .zip into the mods folder
     
  17. Angry_Bird

    Angry_Bird
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    May 25, 2019
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    What does it mean? Does this issue happens in the engine.jbeam or it's the engine being too big?

    20210425_231016.jpg
     
  18. Grams79

    Grams79
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    Jul 5, 2021
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    21
    Thank you for the boost in direction workclock1© and contributors.
    I was a little frustrated without Blender, but now because of your post I have saved a few hours of headache.
    Swapping SBR into Sunburst for my EJ253 mod.
     
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