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Steam keys: available for alpha testers

Discussion in 'General Discussion' started by tdev, Aug 9, 2014.

  1. tdev

    tdev
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    Developer
    BeamNG Team

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    As some of you might have already noticed, we started giving out steam-keys via the order page. The system will completely replace our own updater/launcher so that we can focus more on the game itself :)
    Since Steam takes care of the whole content distribution/update, we can concentrate our resources to improve the game instead of an updater/launcher system.

    To get your steam key, simply visit your order's page and follow the instructions there: http://beamng.com/service/latestorder

    Some more info:

    • In case you lost your order ID or the page does not work, please contact us here.
    • Once the system is working a bit better, we will inform all customers via email of the switch to steam along with their keys. (And yes, a blogpost about it)
    • The game itself cannot be bought on steam yet, that will come later.
    • On steam, you get the latest prerace update (currently at version 0.3.4). The friction update is not ready yet as we are still wrangling with the virtual filesystem.
    • You can unlock, install and play the game via Steam. You just cannot buy it via Steam yet. (You can buy it via Fastspring still)
    • Steam will keep the game up-to date itself, no need to care about updating anymore, it will happen automatically.
    • The game will self-update all the way through development: alpha > beta > released
     
    #1 tdev, Aug 9, 2014
    Last edited: Oct 31, 2014
  2. Chernobyl

    Chernobyl
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    Awesome thanks Tdev!
     
  3. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    Not sure if that was just me, but the game ran by default a lowest settings and with all postfx off. Also it was using OpenAl instead if directsound, which made the ambient sound incredibly loud.

    I mean, that's not such a problem, but for some people it will go for "why my game look so bad? Why sound is so screwed up?"
     
  4. tdev

    tdev
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    Developer
    BeamNG Team

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    whats in there is exactly the prerace update, not more and not less. So yes, we are working on those problems.
     
  5. BaronRedStorm

    BaronRedStorm
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    So the game can update via steam right?
     
  6. Chernobyl

    Chernobyl
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    yep....
     
  7. BaronRedStorm

    BaronRedStorm
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    Ok looking forward to next update also

    - - - Updated - - -

    Wait one question when beamng does get released on steam can we still keep the beamng we activated with the steam key?
     
  8. tdev

    tdev
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    BeamNG Team

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    added to first post :)
     
  9. BaronRedStorm

    BaronRedStorm
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    :) Thanks

    - - - Updated - - -

    Glad to know that you guys can focus on the game more without needing to bother with the luancher and updater :)
     
  10. Atomix

    Atomix
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    Yeey Steam. Sadly the overlay doesn't really work in linux emulators, so i will have to turn it off.

    When is the Linux, or just OpenGL client coming out?
     
  11. tdev

    tdev
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    BeamNG Team

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    That one is not ready yet, we are still heavily working on it. It will be still some time to a 'stable' version.
     
  12. SixSixSevenSeven

    SixSixSevenSeven
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    You can actually check the torque3d git repo to see how far along the linux port is, BeamNG requires that to be completed first.
     
  13. DevKryton

    DevKryton
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    Awesome, but please stop the inputmap udpate. It's pretty annoying when you do your own layout and it's gone after every tiny update.
     
  14. SixSixSevenSeven

    SixSixSevenSeven
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    You can create a folder called custom within the inputmap folder and put custom mappings in there, the updater doesnt overwrite them yet the game still loads them. Looks like the input system is getting an overhaul anyway.
     
  15. monster875

    monster875
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    so nice :D waited for too long for this ;) tnx guys!
     
  16. SkinnierSteve

    SkinnierSteve
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    Awesome! But that probably means I will have to re-install all the mods I downloaded.
     
  17. K3lp_Boy

    K3lp_Boy
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    So I assume that you install mods via OS C:> Program Files (x86)> Steam> Steamapps> common> BeamNG.drive ?

    EDIT: Tested it. It works.
     
    #17 K3lp_Boy, Aug 9, 2014
    Last edited: Aug 9, 2014
  18. garyjpaterson

    garyjpaterson
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    Just copy your files (cars and tracks) over to the new steam directory, little effort required :)
     
  19. BaronRedStorm

    BaronRedStorm
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    Little effort but more time i already figured out how to add mods to beamng when you get it from steam
     
  20. kamaradski

    kamaradski
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    Aug 8, 2013
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    Just got it off steam, seams to work great so far :)

    Just don't forget to re-do your settings after installing !

    Well done team !!
     
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