My first try... Remodeling, Texturing, scirpting are in progress, but i can t make glowmaps working... headlights reworked working interior (gauges are OK, but i havent lights) Texturing parts : Reworked rims : Working colors : I ve found this car on another website, but was for 0.11 version... I m working on the 0.23. I ve asked to work on this mod to authors, but i havent response.
Thanks. I m working to redefine an old steerwheel for this car and others rims. I wish add a shiftlight but i dont understand how glowmaps works... I ll upload a video from the Le mans map
Yes me too.I ve found this car last year on another website. I m learning how to work in blender and bneditor... It s not perfect but i'm trying to understand how it's work.
did you ported this car from scratch? If so can you tell me which tutorial youve used for this? Also it looks good so far
I havent created the blender cause i ve found this car on another website. This were created for the 0.11 of beamng version. I ve modified Many things in blender, the scripts files are the 'super' car scripts and i modifying some things in scripts.I dont use tutorials excepted for scripting. I ve found Some vidéos on youtube when i was trying to understand the axis jobs ( it s not my Real job ). I think i can t really help you cause i m french and dont speak English correctly. The best way to understand how it s works is to chose a car and opening it. The .dae is Opened with blender (import). The .jbeam can be opened with a text editor (visual studio code or notepad++) ans with bneditor.exe (u can found it on this website).
Hi. Can anyone tell me if my Uvmap.png is ok ? I dont really understand all the uvmap tuto for Blender. I want to create some skins for this car. I can see the skin choice, but nothing apply on car. Here is the materials.cs : lemans_factory_skin.json : the fordlemans.jbeam : Thanks
It doesnt work hehe I can see the skin choice in selector menu, but if i choose it, nothing happens. I can see it in console : I dont understand why it say PartOrigin = "super_hood", I have 5 parts on this UV (hood but not this name), body, doors, trunk.
The console is probably so spammed with other errors that it can't even show the skin related ones. Fix the errors and you will be able to see what is wrong with the skin then.
I ve tryed to disable all mods on beamng (clearing cache and more) but i dont see anything about the skin in console when i try to choose it (on this car but i ve the same thing with ibishu 200 for example) --- Post updated --- I ve found another error for this skin... When i m looking in material editor, i dont see the skin line. If i don t select the car, i can show the FORD_MKIV_SKIN1.
You have a lot of errors from the same mod, so I can't tell what is wrong with the skin until you fix them all and show the console again
Hi. I can t solve my problem with the skins and glowmaps (i ll release as a an unfinshed car...). But i m working on another Engine block for this... The Ford 427 SOHC V8. I'm working on faces/vertex and choose texture (not finished...) I must add parts. I m working with Blender and Sketchup 2021. I also arranged the distribution of parts of the car in Blender.
Hi, I lost all my saves over a year ago. In the meantime I stopped playing. Finally, I found this version of the car, but the SOHC engine that I adapted is not present. This can be redone and improved by others without problems and I remember that I still had the entire lighting part to redo.