WIP Ford MK IV 1967

Discussion in 'Content Creation' started by Dedoum, Nov 16, 2021.

  1. Dedoum

    Dedoum
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    My first try... Remodeling, Texturing, scirpting are in progress, but i can t make glowmaps working...
    upload_2021-11-16_17-26-31.png
    upload_2021-11-16_17-27-11.png headlights reworked
    upload_2021-11-16_17-27-44.png working interior (gauges are OK, but i havent lights)

    Texturing parts :
    upload_2021-11-16_17-29-39.png

    Reworked rims :
    upload_2021-11-16_17-33-6.png

    Working colors :
    upload_2021-11-16_17-30-32.png

    I ve found this car on another website, but was for 0.11 version... I m working on the 0.23. I ve asked to work on this mod to authors, but i havent response.
     
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  2. veljko

    veljko
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    still looks like a classic terrible meshslap,but looking forward this
     
    #2 veljko, Nov 16, 2021
    Last edited: Nov 16, 2021
  3. lokeloke

    lokeloke
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    for me it looks pretty good
     
  4. Dedoum

    Dedoum
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    Thanks. I m working to redefine an old steerwheel for this car and others rims. I wish add a shiftlight but i dont understand how glowmaps works... I ll upload a video from the Le mans map
     
  5. someguy5738

    someguy5738
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    I think you might need to put this in "Vehicles"-->"Land"
     
  6. Agent_Y

    Agent_Y
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    I don't think there's enough progress for that, it's just a barely modified mod by someone else
     
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  7. lokeloke

    lokeloke
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    it looks 10/10 and its my dream car
     
  8. Dedoum

    Dedoum
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    Yes me too.I ve found this car last year on another website. I m learning how to work in blender and bneditor... It s not perfect but i'm trying to understand how it's work.
     

    Attached Files:

  9. Double_Axe

    Double_Axe
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    did you ported this car from scratch? If so can you tell me which tutorial youve used for this? Also it looks good so far
     
  10. Dedoum

    Dedoum
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    I havent created the blender cause i ve found this car on another website. This were created for the 0.11 of beamng version. I ve modified Many things in blender, the scripts files are the 'super' car scripts and i modifying some things in scripts.I dont use tutorials excepted for scripting. I ve found Some vidéos on youtube when i was trying to understand the axis jobs ( it s not my Real job :) ). I think i can t really help you cause i m french and dont speak English correctly. The best way to understand how it s works is to chose a car and opening it. The .dae is Opened with blender (import). The .jbeam can be opened with a text editor (visual studio code or notepad++) ans with bneditor.exe (u can found it on this website).
     
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  11. Dedoum

    Dedoum
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    Hi. Can anyone tell me if my Uvmap.png is ok ? I dont really understand all the uvmap tuto for Blender. I want to create some skins for this car.

    I can see the skin choice, but nothing apply on car.

    Here is the materials.cs :
    lemans_factory_skin.json :
    the fordlemans.jbeam :
    Thanks
     

    Attached Files:

    • uvmap.png
    • skinfiles.png
    #11 Dedoum, Nov 19, 2021
    Last edited: Nov 19, 2021
    • Like Like x 1
  12. Agent_Y

    Agent_Y
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    If it will work then it will be all good I think
     
  13. Dedoum

    Dedoum
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    It doesnt work :( hehe
    I can see the skin choice in selector menu, but if i choose it, nothing happens.

    I can see it in console :
    upload_2021-11-19_16-18-42.png

    I dont understand why it say PartOrigin = "super_hood", I have 5 parts on this UV (hood but not this name), body, doors, trunk.
     
  14. Agent_Y

    Agent_Y
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    The console is probably so spammed with other errors that it can't even show the skin related ones. Fix the errors and you will be able to see what is wrong with the skin then.
     
  15. Dedoum

    Dedoum
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    I ve tryed to disable all mods on beamng (clearing cache and more) but i dont see anything about the skin in console when i try to choose it (on this car but i ve the same thing with ibishu 200 for example)
    --- Post updated ---
    I ve found another error for this skin... When i m looking in material editor, i dont see the skin line. If i don t select the car, i can show the FORD_MKIV_SKIN1.
     

    Attached Files:

    • Sanstitre.png
  16. Agent_Y

    Agent_Y
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    You have a lot of errors from the same mod, so I can't tell what is wrong with the skin until you fix them all and show the console again
     
  17. Dedoum

    Dedoum
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    Hi. I can t solve my problem with the skins and glowmaps (i ll release as a an unfinshed car...). But i m working on another Engine block for this... The Ford 427 SOHC V8.
    I'm working on faces/vertex and choose texture (not finished...) I must add parts. I m working with Blender and Sketchup 2021.
    I also arranged the distribution of parts of the car in Blender.
     

    Attached Files:

    • 1.jpg
    • 2.jpg
    • 3.jpg
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  18. Dedoum

    Dedoum
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    I finished the block and textured it. I added other textures to gauges.
     

    Attached Files:

    • 1.jpg
    • 2.jpg
    • 3.jpg
    • 4.jpg
    • Like Like x 2
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