Onomichi is a coastal city located off the Seto Inland Sea in Hiroshima, Japan. This is a port of the version found in Yakuza 6, which features a condensed version of a section of the town set in the year 2016/7. For more info on the real world locations featured in the map, here's the google maps links for the arcade/train tracks and boat dock/ferry area, along with a brilliant set of comparison photos from reddit user u/preparedtodie_. This map has now been redone from basically scratch making use of Car_Killer's latest work with yakuza porting tools and the first larger scale thing done with them (opposed to the smaller ones here) - Now there's proper PBR materials converted from the original game, all of the map props from the original (missing from the original version), both the temple and observatory maps have also been merged, updated lod areas (no more jpeg boat), updated map controller lua, time switch loading screens, much improved and optimised night lights, better emissive materials, custom scenarios, fancy weather, more animated props and proper ambient sounds. This may not be an exhaustive list, we've done a lot and I forget some of it. The map is barely recognisable from the original and most of this is thanks to the brilliant work of Car_Killer (as always), with extra contributions from thomatoes50 and dummiesman Screenshots This map still requires beefy PC specs to be able to run cleanly (decent ram and vram) - Vulkan is recommended for best performance but may require using free cam to fly around the streets to load them first before the fps can smooth out, because of dynamic mesh feature used in the level. Load times may also be quite long, especially on the first run. The map also contains lots of areas more suited to walking mode, which now should be a nice ambient experience in itself (footage is from wip version but you get the idea) Spoiler: Comparison photos (new on the left vs. old on the right) Credits: @Car_Killer - Conversion tools, materials, most night lights, animations, most sounds, lua, etc, etc, etc, this would not be remotely possible without his work @thomatoes50 - Prop/asset file decoding and conversion @Dummiesman - Lua optimisation @theturboturnip - Yakuza importer blender tool @! nick - some form of emotional support @Ezo/GT Sport - original plates Ryu Ga Gotoku Studio - original models and stuff Download - https://drive.google.com/file/d/1YFBjRm6JeTAbLUG3-59R51jFA-_6t6sV/view
Looking forward to this. Love the other map, makes for awesome screenshots. take as much time as you need.
it's a small japanese fishing town, why would there be a yacht? there's already lots of fishing boats and the ship from the original game anyway
Agreed, the town it's self is not a tourist type town and isn't focused on tourism, going to that town would be a lot different then going to Tokyo, where they have signs posted in both Japanese and English (mostly just very popular areas in Tokyo though). Pretty much the only places that most people think of in terms of Japan is Tokyo, Kyoto, and Okinawa (My sisters husband was stationed there for a while) along with Hiroshima and Nagasaki which are only vastly known due to WW2 and the U.S. dropping bombs on them. So it really makes no sense to see a yacht in a town that isn't seen as some high-end fancy/tourist area.
Quick progress update, courtesy of mostly CK working more of his magic Map lighting has been heavily adjusted and looks nice at non-extreme-morning-or-evening times now Lots of materials have been fixed up to make everything look a bit nicer, most notably the nasty black roads are much closer to the irl grey tones now Night lighting is mostly all set up and in place now CK's epic map controller stuff has been heavily updated now from the kamurocho version and has lots of useful new features along with optimisations and fixes I've modelled the cars used on the ropeway in the distance (or used to be in the case of their irl equivalents) and if all goes well they should be able to be animated too I've also spent lots and lots of time fixing the endless amount of sign UVs, and would have called that job finished if not for the several I noticed while taking screenshots for this post Not too much of an idea on a release date at the moment but development is definitely on the home stretch I would say so shouldn't be too long, unless my PC decides to try to kill itself again (which is is probably why it isn't out already)