I have not yet had a crash related to this mod, but I did notice that the default spring rate on the off road configs is way too high. The springs are forcing the arms against the limiters and deforming the front subframe.
That was adjusted several times already, and I don't feel like fixing it anymore especially since some of them are not made for jumps. Also, if the spring values are too low, the car squats excessively. If you want to do jumps, you can use the Bowler Rally config or tune the suspension yourself as that is always the intended option.
My previous comment was not about taking it off jumps. As soon as you spawn the vehicle, it bounces off of the limiters, which means that for lower force impacts, the vehicle relies on the springiness of the tires to act as suspension. You just need to lower it a bit on the rear (70000 vs 92500) before it settles on the spring instead of the limiter. The front needs a lot more (50000 vs 88000) before it starts behaving like most other off road vehicles. With these changes alone, it does not squat much more than the default and the vehicle actually uses the suspension during on road driving instead of using the springiness of the tires as suspension. I am not trying to turn the off road variant into a trophy truck, and obviously, I am able to tune it myself in order to get the desired result. I am just passing along what I have experimented with in the hopes that others can use the off road config without as much frustration over its noticeably bad performance off road. Edit to add: I noticed that you simply increased the spring height of the offroad extreme config compared to the standard off road variant and left the spring rate the same. This actually makes the springs much stiffer.
Thanks for the explanation I will be increasing the front spring and decreasing the rear, as well as precompression values --- Post updated --- Please tell me if these values are okay, thanks! If you any further suggestions, please post a preset that you think it's okay. I'm tired of all the suspension tuning and looking at the values is making me want to vomit
I noticed that the Capsule bus recently added full hybrid and electric versions through Arcanox Core. Perhaps the same could be done with the Defender?
spiking isn't a jbeam problem, it's a model which was taken from Forza problem don't understand me wrong I don't have anything against meshslaps
/QUOTE="Rafek, post: 1445809, member: 405874"]spiking isn't a jbeam problem, it's a model which was taken from Forza problem don't understand me wrong I don't have anything against meshslaps[/QUOTE] Well, that makes it a JBeam Problem Cause he made an custom JBeam for it, which just isn't the best
Well, that makes it a JBeam Problem Cause he made an custom JBeam for it, which just isn't the best[/QUOTE] your quote is broken
Well, that makes it a JBeam Problem Cause he made an custom JBeam for it, which just isn't the best[/QUOTE] That's not how it works, the jbeam can cause spiking but in this case it's because the forza model is very high poly.
That's not how it works, the jbeam can cause spiking but in this case it's because the forza model is very high poly.[/QUOTE] Possibly Yes I know my Quote was broken