Some stuph from after holidays Gfycat Video - Click to Play - Direct Link Gfycat Video - Click to Play - Direct Link
No, it's this map: https://www.beamng.com/threads/tokyos-shuto-expressway-metropolitan-expressway.61259/
for a sec I thought you were talking about the River Highway map, and I was like; “that’s not ‘(very) small’ at all” lol --- Post updated --- https://beamng.com/threads/riverside-expressway-beta-2.8056/
Currently knee deep in my latest Yakuza map port and while it's no way near finished (only like 70% of the models are even sorted so far) the roads are in now so it actually looks like something. This one is the big one, Yokohama from Like A Dragon, and only possible thanks @Car_Killer and all the scripts he's put together to help streamline the process, there's 600 model files and over 10k textures and that would not be fun entirely by hand. Ignore all the broken textures and materials, it's still early days after all but you should be able to get a sense of scale from what we've got so far (4x bigger than kamurocho and much more diverse too)
Here is currently my 800 gram textureless little gem that has normal physique. (If someone want to help me to understand how to add a texture, he can contact me in private message.)
Bastion hotlap lip on ETK. 3D yes, downforce yes, textures no Beams scaled down to fit ETK, still a bit too big. Breaks okayish EDIT: Getting there... Improvise, adapt, overcome.
I just copy-pasted from Bastion, so whatever the downforce of those nodes is But it does make a noticeable difference. Way less understeery EDIT: without: with: