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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Mikah 01

    Mikah 01
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    Wydra
     
  2. LucasBE

    LucasBE
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    It's a fully scratch-made vehicle; it's not a Wydra
     
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  3. al36

    al36
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    That look like that !
    upload_2023-1-5_13-18-0.png
     
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    • Agree Agree x 2
  4. JorgePinto

    JorgePinto
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    scenic.png
     
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  5. Car_Killer

    Car_Killer
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    QA / Mod Support
    BeamNG Team

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    Some stuph from after holidays ;)
    Gfycat Video - Click to Play - Direct Link


    Gfycat Video - Click to Play - Direct Link
     
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  6. Mikah 01

    Mikah 01
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    Is this a remaster of an old Map ?
     
  7. al36

    al36
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    • Agree Agree x 1
  8. Mikah 01

    Mikah 01
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  9. Car8john

    Car8john
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    Your thinking of the old Riverside Expressway map
     
  10. bussin.buses

    bussin.buses
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  11. Jackets64

    Jackets64
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  12. XPOMOCOMA22

    XPOMOCOMA22
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  13. AgentMooshroom5

    AgentMooshroom5
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    Global Moderator
    BeamNG Team

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    Currently knee deep in my latest Yakuza map port and while it's no way near finished (only like 70% of the models are even sorted so far) the roads are in now so it actually looks like something.
    This one is the big one, Yokohama from Like A Dragon, and only possible thanks @Car_Killer and all the scripts he's put together to help streamline the process, there's 600 model files and over 10k textures and that would not be fun entirely by hand. Ignore all the broken textures and materials, it's still early days after all but you should be able to get a sense of scale from what we've got so far (4x bigger than kamurocho and much more diverse too)
     
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  14. al36

    al36
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    Here is currently my 800 gram textureless little gem that has normal physique.
    upload_2023-1-6_20-58-19.png
    (If someone want to help me to understand how to add a texture, he can contact me in private message.)
     
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  15. Doughnuts 87

    Doughnuts 87
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  16. JlnPrssnr

    JlnPrssnr
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    Bastion hotlap lip on ETK. 3D yes, downforce yes, textures no :(
    upload_2023-1-7_22-15-15.png
    Beams scaled down to fit ETK, still a bit too big.
    upload_2023-1-7_22-16-15.png
    Breaks okayish
    upload_2023-1-7_22-19-13.png
    EDIT: Getting there...
    upload_2023-1-7_23-42-46.png
    Improvise, adapt, overcome.
    upload_2023-1-7_23-50-3.png
     
    #32196 JlnPrssnr, Jan 7, 2023
    Last edited: Jan 7, 2023
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  17. Jackets64

    Jackets64
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  18. JlnPrssnr

    JlnPrssnr
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    I just copy-pasted from Bastion, so whatever the downforce of those nodes is :) But it does make a noticeable difference. Way less understeery
    EDIT: without:
    upload_2023-1-7_23-54-49.png
    with:
    upload_2023-1-7_23-55-4.png
     
    #32198 JlnPrssnr, Jan 7, 2023
    Last edited: Jan 7, 2023
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  19. JorgePinto

    JorgePinto
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    screenshot_2023-01-08_00-33-42.png screenshot_2023-01-08_00-32-54.png
     
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  20. JlnPrssnr

    JlnPrssnr
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    Friendship ended with metal and carbon texture, now dark grey from world editor is my best friend.
    upload_2023-1-8_1-4-28.png
     
    #32200 JlnPrssnr, Jan 8, 2023
    Last edited: Jan 8, 2023
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