Released Gavril Scout ('18 - '24) [Paid]

Discussion in 'Land' started by LucasBE, Oct 20, 2022.

  1. ITHEPUNISHER

    ITHEPUNISHER
    Expand Collapse

    Joined:
    Sep 23, 2018
    Messages:
    519
    Will there be a beta release soon?
     
  2. MightyGriffinS

    MightyGriffinS
    Expand Collapse

    Joined:
    Apr 10, 2023
    Messages:
    18
    OMG!!! I want It !!!!! i will buy it directly when its out
     
  3. Superlogical#944

    Superlogical#944
    Expand Collapse

    Joined:
    Sep 14, 2022
    Messages:
    10
    I would like that it would have i4 diesel engines, like the one that this hiace has
     
  4. Kitty<>Shy

    Kitty<>Shy
    Expand Collapse

    Joined:
    Nov 20, 2022
    Messages:
    1
    Nice van but why most of the nice mods are paid?
     
  5. daniel-w

    daniel-w
    Expand Collapse
    BeamNG Team

    Joined:
    Jan 28, 2017
    Messages:
    282
    Nice = effort
    effort = time
    time = money
     
    • Agree Agree x 7
  6. LucasBE

    LucasBE
    Expand Collapse

    Joined:
    Mar 22, 2015
    Messages:
    2,573
    Hey everyone,

    I've spent almost the entire week working on this, adding new content, polishing stuff, fixing bugs, and overall just tidying it all up.



    Since gauge lights were long overdue, I started off by doing exactly that. Thanks to the new latches feature, I was able to set up a basic "door ajar" icon on the dash for both the front and sliding doors.
    screenshot_2023-04-05_13-24-02.png

    I also finally added accessory mode screens. BeamNG v0.28 now allows for PBR emissive HTML textures, so I also converted the screens to use PBR. This also means that the screens now properly reflect sunlight.
    screenshot_2023-04-10_23-43-22.png screenshot_2023-04-10_23-46-35.png screenshot_2023-04-10_23-46-52.png

    I also finished the lettering and got proper names and trim levels set up.
    screenshot_2023-04-06_19-22-12.png screenshot_2023-04-10_23-48-59.png

    I then made a simplified traffic version of the Scout. This meant making an entirely "new", simpler jbeam structure. Most of it is borrowed from the Vivace as simplified vehicles use mostly the same structure anyway.
    The stock version (in blue) has 840 nodes, and the simplified one (in yellow) has 260. That's a whopping 60% reduction. Effectively meaning you can run ~3 (if not more) simplified Scouts for the same computational price as a single regular one.
    screenshot_2023-04-07_21-57-39.png screenshot_2023-04-07_21-58-48.png

    With all of that done, there was only one thing left on my to-do list : configurations. I quite frankly hate making configs, as it takes a while and it gets very boring after doing a few.
    Nevertheless, I landed on a healthy 32 configurations. This includes transmission options, so without counting that in there are 17 different models to choose from.
    upload_2023-4-10_23-57-30.png

    Here's the full config list :
    upload_2023-4-11_0-4-29.png

    They also all have accurate performance stats. It took over 2 hours for the game to go through every single config and test them all out.
    upload_2023-4-11_0-5-33.png



    So that's it for now. I'm really happy with how this is coming out and I can't wait to let you guys drive it :)
    I only have a few files to clean up, textures to cook, and some tidying up left to do. Once that's done I'll be moving on to beta-testing and then once every bug is flushed out I'll be letting you know here. Thank you for reading!
     
    • Like Like x 56
    • Agree Agree x 1
  7. daniel-w

    daniel-w
    Expand Collapse
    BeamNG Team

    Joined:
    Jan 28, 2017
    Messages:
    282
    That's looking really good, keep up the great work
     
    • Agree Agree x 3
    • Like Like x 1
  8. cmboston28

    cmboston28
    Expand Collapse

    Joined:
    Feb 20, 2023
    Messages:
    2
    That face when you see this was posted OCT 2022 and its April of 2023 0_0
     
  9. bussin.buses

    bussin.buses
    Expand Collapse

    Joined:
    Aug 1, 2022
    Messages:
    5,011
    Good mods take time 0_0
     
    • Agree Agree x 4
  10. aesthetic_tea

    aesthetic_tea
    Expand Collapse

    Joined:
    Nov 29, 2016
    Messages:
    657
    this is pretty cool as modders don't really talk about this
    does the game have an built-in feature to calculate this stuff or do you do it manually?
     
    • Like Like x 1
  11. Vibestation 5

    Vibestation 5
    Expand Collapse

    Joined:
    Nov 13, 2018
    Messages:
    627
  12. murph.vienna

    murph.vienna
    Expand Collapse

    Joined:
    Apr 10, 2023
    Messages:
    636
    i hope theres gonna be a diesel gas and electric version in the demo
     
  13. Toivio

    Toivio
    Expand Collapse

    Joined:
    Jul 15, 2018
    Messages:
    352
    Will this mod be in Kofi?
     
  14. A8den

    A8den
    Expand Collapse

    Joined:
    Jan 23, 2021
    Messages:
    670
    this looks amazing really nice work and i´ll pay for this dev quality
     
  15. FrostByteFaster78'000

    FrostByteFaster78'000
    Expand Collapse

    Joined:
    Feb 20, 2018
    Messages:
    13
    Yes, and also in Gumroad, and just maybe in Shopify, but it was only mentioned as a possibility.
     
    #695 FrostByteFaster78'000, Apr 11, 2023
    Last edited: Apr 11, 2023
    • Like Like x 1
  16. Johan The Channel

    Johan The Channel
    Expand Collapse

    Joined:
    Oct 4, 2020
    Messages:
    790
    I can't wait for the release, also you accept suggestions?
     
  17. ITHEPUNISHER

    ITHEPUNISHER
    Expand Collapse

    Joined:
    Sep 23, 2018
    Messages:
    519
    32 configs is insanely more than enough! your work is incredible, when it releases i hope the devs get to try this out fully
    and perhaps maybe just mayyybbbeee they can make you an offer in which would result in this being an official vehicle implemented into the game.
     
  18. Hachiware

    Hachiware
    Expand Collapse

    Joined:
    Dec 28, 2018
    Messages:
    195
    I can't wait 4 the release:)
    can u make a campervan version?(inc.rising roof)


     
  19. Shelbyiris

    Shelbyiris
    Expand Collapse

    Joined:
    Sep 9, 2022
    Messages:
    1,384
    pretty sure Lucas said that it may possibly not be included on release, but there is a chance it could be added in the future
     
    • Agree Agree x 2
  20. Michael201

    Michael201
    Expand Collapse

    Joined:
    Apr 11, 2023
    Messages:
    2
    when you will release it?
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice