The new vehicle performance statistics in version 0.6 ("Performance" Tab in the vehicle selector) are not manually created but by an automated test. It needs a dedicated level and quite some time to do various tests of offroad behavior, acceleration, braking and so on. Please note that this is an optional step for the creators of mods, regular users won't need to do anything. How to generate performance statistics for your own mods: 1) Make sure to have at least BeamNG 0.9.0.0 2) Run BeamNG with the following args: Code: BeamNG.drive.exe -nocrashreport -console -level autotest/main.level.json -onLevelLoad_ext 'util_saveDynamicData' You can also specify a specific vehicle with -testvehicle sunburst or additionally a specific configuration of your test vehicle via -testconfig police 3) Copy the generated info*.json files from your /Documents/BeamNG.Drive/vehicles folder back into your vehicle source files 4) Clean up the *.json and *.touched files from the documents path if you want to rerun the test Here's a little video of how such a test looks like (please excuse the horrible bitrate, trying to keep the file somewhat small ) Video - Click to Play - Direct Link Currently we gather the following data points (listing metric only, imperial data is also available) Power (including band) Torque (including band) Weight Weight/Power ratio Top speed 0-100 km/h 0-200 km/h 0-300 km/h 100-200 km/h 100-0 km/h Artificial "Offroad Score" that mostly works on ground clearance and overhang lengths (see first part of the video) Notes: Acceleration tests might not work perfectly for very powerful cars with a generally bad setup (check the 200bx demon ) Race brakes will need to have the preheat option enabled to give somewhat valid results For the future we'd also like to look into crash data of some sort, but it's not yet decided how exactly that will work. What do you think about it? Is something missing, something that you would love to see? Any problems / errors? Disclaimer: Please note that this is still a work in progress, trying to perfectly launch any car on the first try is quite challenging, so expect some changes in future updates.