WIP Beta released '82-'92 Camaro (third generation) (UPDATE 3)

Discussion in 'Land' started by porterrobinson, May 12, 2023.

  1. porterrobinson

    porterrobinson
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    It's a bit complicated. Nodeweight just exists but messing with it often creates instabilities. i did hear something about a global Nodeweight, but I haven't looked into it or figured that out just yet.
     
  2. wide_300zx

    wide_300zx
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    This Happens with the steering wheel but idk if its a problem on my end

    upload_2023-5-23_20-55-29.png
     
  3. porterrobinson

    porterrobinson
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    the backside doesnt have a model, just a result of driver sf interior meshes. i will add one at some point.
     
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  4. videopants2019

    videopants2019
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    I know how to adjust the weights, also I saw that the gearing was off. I can help you if you don't mind.
     
    #104 videopants2019, May 25, 2023
    Last edited: May 25, 2023
  5. porterrobinson

    porterrobinson
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    I'm in the process of figuring out weights with another mod I'm working on and have had success, but i wouldn't mind a touch with gearing at all ;). Feel free to make any contributions you wish though, I haven't had a ton of time due to this being my very last year in high school. I'll be graduating on the 7th.
     
  6. videopants2019

    videopants2019
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    Thank you, and good luck and good bye to your last year of high school!
     
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  7. RubyNarwhal

    RubyNarwhal
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    Imagine
     

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  8. robben896

    robben896
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    Can you share in dm or here how you adjust weight?
     
  9. porterrobinson

    porterrobinson
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    more weight (whether by increased nodeweight or too many nodes) = lower beamspring and beamdamp until the structure stops exploding.
     
  10. ImadPotato

    ImadPotato
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    real nice mod, two biggest problems:
    i feel like the car is too loud, it overtakes the sound of other cars even in interior
    the interior lighting is kinda messed up
     
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  11. ryanisstigg

    ryanisstigg
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    Well, I updated this just in time then.
    Added stock exhaust option to quiet it down, updated the 2.8 V6's torque and power curve (again), and changed up the V8's exhaust sound. Should perform and sound a little bit nicer now. Still has no proper V6 engine model though
     

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  12. Bjorn88

    Bjorn88
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    Had fun beating the snot out of this thing yesterday , fresh out of the barn
     

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  13. robben896

    robben896
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    There is nothing more to it? I bet this is still alot of work though. But i thought there were way more parameters than that to change...
     
  14. Leo Zieger

    Leo Zieger
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    Wouldn´t it cause problems when every jbeam is named after coupe - with the original coupe files?
    upload_2023-5-25_17-53-6.png upload_2023-5-25_17-53-6.png
     
  15. Bjorn88

    Bjorn88
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    Only if you load a 200bx before it other than that no you can load mods with no name changes as long as you don't load the main jbeam car before it
     
  16. Leo Zieger

    Leo Zieger
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    I understand. This was always my first quick check to see if the names have been changed, but I guess the file names don´t matter, only the slot names. So I can edit the coupe_engine_v6.jbeam without causing harm to original 200BX?
     
  17. Bjorn88

    Bjorn88
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    Yeah I'd imagine because the slot isn't coupe , I was gonna try and add a few 200bx V8 mods I have and just change the slot names it's pretty easy
     
  18. videopants2019

    videopants2019
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    I'm seeing that this gen of Camaro has a decent amount of engines/transmissions variations throughout its production. Would you like to include all variations? If that's the plan I'm all for it, just felt I should ask first.
     
  19. porterrobinson

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    probably just i4, 1 v6 option, the current v8 option, and *maybe* a more modern v8.
     
  20. videopants2019

    videopants2019
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    Ok, but about the V8s. I found that there was a 5.0L and a 5.7 for the 92 models. Which one were you planing on adding? Also got the five-speed man and four-speed auto (92) ready
     
    #120 videopants2019, May 25, 2023
    Last edited: May 25, 2023
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