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Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. ITHEPUNISHER

    ITHEPUNISHER
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    Since nobody's here speculating much here's a throwback

     
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  2. bussin.buses

    bussin.buses
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    So, we were supposed to get 'em in v0.27 or v0.26 (was the Q&A before or after v0.25?). I can't blame the developers, I'll bet it takes a while.
     
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  3. Koichiro Iketani

    Koichiro Iketani
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    Tdev also said later on that it's a lot more effort than they anticipated
     
    • Agree Agree x 11
  4. simsimw

    simsimw
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    I bet it’s coming for 0.30
    Throttle input improvements, tyre themals, shift logic improvement, abs improvement and tire tracks
     
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  5. 22RE-uel

    22RE-uel
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    wasnt there already a update 0.3 in beamnf?
     
  6. bussin.buses

    bussin.buses
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    Yes, next we're having v0.30. The developers should've called v0.3, v0.03, but at the time, they thought it would only have ten major updates, as it was supposed to be just a demolition derby game.
     
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  7. 22RE-uel

    22RE-uel
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    well that explains the whole "derby class" thing
     
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  8. Danny the Sniper

    Danny the Sniper
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    It later evolved into a sandbox.

    By the way, I think version numbers should change at this point to prevent confusion. How about something like Rigs of Rods' update format, 2023.08?
     
  9. 22RE-uel

    22RE-uel
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    nah cant do, beams got a lot more sway and popularity, so it might be a jarring transition
    --- Post updated ---
    but anyway we'll know which update it is.
     
    • Agree Agree x 2
  10. Mikah 01

    Mikah 01
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    Do you think we'll finally get rope physic ?
     
  11. Agent_Y

    Agent_Y
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    BeamNG Team

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    Where the heck did you get that info, I thought at first the game was supposed to be like SLRR
     
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  12. Exchy

    Exchy
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    I hope we're done with offroad and content factory. So the update will at long last aim at physics enhancements, i don't remember when was the last physics update, only some new coilovers were designed. And maybe finally we get something for racing or motorsport since people race more than rally according to Multiplayer. And offroad wont be revisited for another year. My little passive aggressive hopes c:
     
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  13. Aquila:)

    Aquila:)
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    Well we did get some standalone off-road vehicles in 0.27 so maybe they’ll do sth similar for racing at some point.
     
    • Agree Agree x 1
  14. Exchy

    Exchy
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    The only thing comes to mind is GT1 of some sort. All other classes are mostly serial car and can be done as simple config. I don't crave for any more content, i crave for physics of driving and environment interaction (via aerodynamics, surface resistance). And maybe AI to race with
     
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  15. Turbo49>

    Turbo49>
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    From what i understand the physics devs have been stuck on tires for a while, since something related to tire thermals was supposed to release in 0.27/0.26
     
    • Agree Agree x 6
  16. Car_Killer

    Car_Killer
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    QA / Mod Support
    BeamNG Team

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    He is right in a way :)
     
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  17. DutchBloke28

    DutchBloke28
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    Idk man i cannot see beamng as a Sideways-Looking Reconnaissance Radar or a Senior Labor Relations Representative
     
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  18. crazikyle

    crazikyle
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    Right in the nostalgia. Brings back memories of booting Beamng on my crummy laptop and cruising the d series on dry rock island.
     
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  19. Aquila:)

    Aquila:)
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    Support for heavy machinery :O Like a tractor wheeled pigeon? ;)
     
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  20. trekko727

    trekko727
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    we've come to a full circle huh XD
    I still remember owning the demo in 2013 ish and buying it in 2014.. nostalgic
    when BeamNG wasnt on steam yet
     
    • Agree Agree x 2
    • Like Like x 1
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