Wow, this mod already has more reviews than the old one. You know, comparing the 2, the old one is kinda funny lookin. Like, I imagine this would have been peak modding back when it released, but now? I don’t think it would be the best (still better than anything I’d pull off)
Well, dynamic mirrors are a pretty recent addition, so they didn’t really have a chance to be used extensively. My idea would be to have half the screen be a normal screen, but the other half be a material that’s usually a screen, but when reverse gear is engaged, it turns into “mirror”, and its mesh has dynamic mirror data that basically puts the camera on the rear. So when in reverse, half the screen becomes dynamic mirror, the other half shows the parking sensor thing like it does now. Not sure if that would work, or how much issues would that cause, but I thought of that.
There's many issues with all current available methods. - The mirror method: This would turn the screen into a conventional mirror material. The biggest problem with this is that the screen needs to be rotated to show the proper required angle. The Vertex does this, but the CCF cannot due to the dash design. - The dynamic mirror method: This has the same issue as the original mirror method. The code to control the mirror viewport and direction is in the C++ game engine and inaccessible to modders which means the reflection logic cannot be turned off. - The renderCameraToMaterial method: This causes severe FPS loss and creates shadow flickering. We've debated quite a bit in the past and concluded that we will not add a reverse camera until a proper way is implemented.