No, it really would. A Midwest highway, with some rest stops and farms along the way would be awesome.
Yeah, and That's also incomplete too (while still being so fire imo). imagine the Dev-quality version of it with tons of more detail than mods! i'd love to ride in some Tennessee highways with its green vegetation and its american vibes, would be such a cool experience tbh (Also can we respect the hard work of the devs, especially more focusing on maps ever since recently (since JV was added in 2022, they are trying to add more maps i think.)
In "lua\ge\extensions\core" there is a lua called dynamicProps.lua, it sorta work the way LOD does so it will spawn the props (example the streetlight prop) infront while hiding the mesh i think of the "Forest Item" which can be the street poles and etc in west coast and when you're a certain distance and they'll despawn and unhide the Forrest Item after you exceed the distance they are set in the lua and you can change how man spawn at once. So we could be getting semi-destructible maps soon? Sorry for poor English i have just woken up.
I have to imagine it's a test/tech map. Look at the terrain spike leading up to the overpass: the terrain must have a frankly absurd resolution (which usually means small map). I disagree. Too many lanes, not enough space. In my experience, rural midwestern interstate highways have two (rarely three) lanes in each direction, with an at least ~5 meter grass median in the middle, and ramps of only a single lane. Nice find. At a glance, it looks like the lua file is designed to manage dynamically positioned props and use them to replace forest items at runtime. Currently it's only set up to work with two props in WCA: the ordinary streetlight and the trash bin (although this function references the postbox forest item for some reason, possibly just a test).
Multiplayer being released with a game would have a greater appeal if there were structured objectives and competitive scenarios in place alongside Freeroam. On the techie side, BeamNG’s damage model needing synced probably makes it a nightmare and a half to deal with. Wouldn’t be surprised if it’s still in the highly experimental phase while the game grows.
I'm not acquainted, but from perusing Google Maps I-94 looks pretty much like what I've described. To be clear, I assumed you were talking more about a rural stretch of interstate. All Interstate highways will get a lot more dense as they approach major cities, like Minneapolis.
There was an "American Circuit" spotted in BeamNG.tech a few years ago, that'd be neat if they released it but it looks like barely anything from the tech version goes into the game version...
It was the IRL Circuit Of The Americas, and it wasn't BeamNG.tech, it was a dev build where it was used to test the car's handling
Yeah, I think someone said in a video (I think Skyfall said it) that they start a lot of stuff, but most of it either exceeds the minimum spec requirement or doesn't meet their quality standards.
I noticed the highway is indeed a 2 lane both ways highway, but the on and off-ramps lead into another highway, I think this actually a T intersection on a highway where they need a 2 lane highway to smoothly merge into another highway. The main highway may look like a 3-lane highway, but it is in fact a 2-lane highway with other highway 2 lanes merging into it. However these could easily make the highway 3 lanes or more, there is not enough highway to tell if those onramp lanes merge into the 2 lane highway or not. For all we know it could be a 4-lane highway . However, due to the fact that the incoming traffic appears to be coming from a 2-lane highway, I think the main highway is either a 2 or 3-lane highway. Hopefully, this is part of a new map nonetheless. Edit: There also seems to be an intersection off in the distance, but this image is too low quality to determine if it is connected to the highway, or if it is placed there for later use or testing. Further off in the distance there also seems to be some sort of road section (maybe decals) and a prop that looks like a concrete (or other type of) barrier.