0.34 is leetspeek for heo wihch is a shortening of hello which is a greeting and why would you be greeting someone in beamNG? Because there is multiplayer! Official multiplayer in 034 confirmed!!!
In my personal opinion the devs have been especially quiet this year compared to previous, and I've been lurking since the tech demo days so I feel like I have a good frame of reference. If you guys are reading this can you address this in some way? Is there new policy about interacting with us or is there a general shift in company attitude towards non-official communication, OR am I just reading into this way too much and y'all are working hard and just too exhausted to interact much. Either way we appreciate you all.
I noticed that recently. The career mode thread used to have the dev popping up almost daily, but now he barely pops up anymore. They're either gearing up for a big release (that they claim isn't happening), or they are slowly moving away from the community.
It's better like it is currently IMO, this way you can fly through the speedbumps at unreasonable speeds
The map containing this feature doesnt have a visible collision mesh for the road barrier, and while i was checking its files in the world editor, aside form it having no visible collsion mesh (witch mean you can fly through it and pass it like nothing happened, just like some road signs ingame), i found that this is possible by just a little up and down animation for the road barrier, adds quite a bit of realism to the game too. Plus i think the game contained some road barriers in that area in the previous versions. they probably removed it for making the area too busy or sum in the recent updates.
It would be such an epic troll move if the devs lured us to believe in the next update that we'd get the t-series finale & a new car tease, the shadow of an epic new car but then come reveal behind the epic car is a Kei Truck a new JDM body for the Pigeon considering how this mod week has been kei truck mania.
No, it really would. A Midwest highway, with some rest stops and farms along the way would be awesome.
Yeah, and That's also incomplete too (while still being so fire imo). imagine the Dev-quality version of it with tons of more detail than mods! i'd love to ride in some Tennessee highways with its green vegetation and its american vibes, would be such a cool experience tbh (Also can we respect the hard work of the devs, especially more focusing on maps ever since recently (since JV was added in 2022, they are trying to add more maps i think.)
In "lua\ge\extensions\core" there is a lua called dynamicProps.lua, it sorta work the way LOD does so it will spawn the props (example the streetlight prop) infront while hiding the mesh i think of the "Forest Item" which can be the street poles and etc in west coast and when you're a certain distance and they'll despawn and unhide the Forrest Item after you exceed the distance they are set in the lua and you can change how man spawn at once. So we could be getting semi-destructible maps soon? Sorry for poor English i have just woken up.
I have to imagine it's a test/tech map. Look at the terrain spike leading up to the overpass: the terrain must have a frankly absurd resolution (which usually means small map). I disagree. Too many lanes, not enough space. In my experience, rural midwestern interstate highways have two (rarely three) lanes in each direction, with an at least ~5 meter grass median in the middle, and ramps of only a single lane. Nice find. At a glance, it looks like the lua file is designed to manage dynamically positioned props and use them to replace forest items at runtime. Currently it's only set up to work with two props in WCA: the ordinary streetlight and the trash bin (although this function references the postbox forest item for some reason, possibly just a test).