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Why would Devs mods won't just be included in-game?

Discussion in 'General Discussion' started by SouSTAR, Oct 11, 2024.

  1. SouSTAR

    SouSTAR
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    Joined:
    Sep 5, 2024
    Messages:
    227
    There's a lot of mods made by devs, and I was wondering, "why not implementing them in-game?"

    Some are outdated, like AgentMooshroom5's Snow Plow, but a lot aren't, like Sandy Mountain and Endless Highway by Nadeox1. Or even the Japanese Plates Pack by AgentMooshroom5!

    https://www.beamng.com/resources/endless-highway.1427/

    https://www.beamng.com/resources/sandy-mountain.2644/

    https://www.beamng.com/resources/agents-japanese-plates-pack.30101/

    (First two pics by @Nadeox1 and the last one by @AgentMooshroom5)
     

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  2. Barbent Servo GT

    Barbent Servo GT
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    Jun 4, 2023
    Messages:
    653
    It would probably make the already very large installation package even bigger. I think it would be better if you were free to decide whether you wanted these and many other great mods or not. And if the devs wanted to highlight some of them in particular, they could do so in the featured area.
     
  3. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

    Joined:
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    They just don't meet the dev quality standards a lot of the time, and yeah it would be an increase of filesize and more stuff to test and maintain for us.
     
    • Agree Agree x 1
  4. MarcDoesRacing

    MarcDoesRacing
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    Dec 21, 2022
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    How many times do they need to say that they're not adding mods?
     
  5. SouSTAR

    SouSTAR
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    Sep 5, 2024
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    One time less I guess. /j
    Honestly, I have (like many other) have 0 knowledge in coding/modding. So I didn't knew things like adding pre-existing developer mods would be actually increase filesize and stuff!
     
  6. slapchopp

    slapchopp
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    Jul 23, 2024
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    545
    maybe the mods are just for fun
     
    • Agree Agree x 2
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