I tried doing this and there isnt really an easy way to just set a higher traffic speed. If you increase the driveability setting on all of the AI paths, it makes them go slightly faster, or you can try using the traffic tool UI app which lets you set a speed limit (but this is very temperamental in my experience) but if they dont work you could try the script in this thread: https://www.beamng.com/threads/any-tips-for-better-faster-ai-driving.88048/
Oh, I don't think I wanna do that because I have no idea how to export my map made purely in beamng to blender and im sure it will cause a billion of issues, so I'll leave that idea and I might make these out of mesh roads.
Getting your whole scenario into blender isn’t what you wanna do anyways, all you need is your terrain as reference, you can export it from BeamNG as heightmap and use that in blender as displacement for a grid so you can see where things end up.
Yes, 3 or even 4 lanes are a relatively rare exception for high throughput areas like near mayor cities. In retrospective I might should have gone with 3 lanes for gameplay reasons, but it’s to late now… --- Post updated --- working on it ^^
I have found a small mistake with the Autobahn signs. The Autobahn signs are round at the corners and not square. They also have a metal or steel edge.
thes are also included I could probably add stuff forever to this map, but im planning to leave it as is for now and release 1.0 tomorrow. ^^