Released Autobahn 57k

Discussion in 'Terrains, Levels, Maps' started by Grille, Jan 12, 2025.

  1. jscxnt

    jscxnt
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    I tried doing this and there isnt really an easy way to just set a higher traffic speed. If you increase the driveability setting on all of the AI paths, it makes them go slightly faster, or you can try using the traffic tool UI app which lets you set a speed limit (but this is very temperamental in my experience) but if they dont work you could try the script in this thread:
    https://www.beamng.com/threads/any-tips-for-better-faster-ai-driving.88048/
     
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  2. exilenova

    exilenova
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    Thanks for adding the time trial, very fun loop to cruise, love the blimp barns.
     
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  3. halobirth

    halobirth
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  4. Grille

    Grille
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    why did nobody tell me that the grass looks like slime on ultra? xD
     

    Attached Files:

    • screenshot_2025-01-18_14-11-51.png
    • screenshot_2025-01-18_14-12-15.png
  5. uFiFAN

    uFiFAN
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    Oh, I don't think I wanna do that because I have no idea how to export my map made purely in beamng to blender and im sure it will cause a billion of issues, so I'll leave that idea and I might make these out of mesh roads.
     
  6. Grille

    Grille
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    Incredible save design :oops:
    screenshot_2025-01-18_21-29-08.png
     
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  7. Grille

    Grille
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    Getting your whole scenario into blender isn’t what you wanna do anyways,
    all you need is your terrain as reference,
    you can export it from BeamNG as heightmap and use that in blender as displacement for a grid so you can see where things end up.
     
    #47 Grille, Jan 19, 2025
    Last edited: Jan 19, 2025
  8. UnseenHunterKR

    UnseenHunterKR
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    Very good map. I would recommend adding more traffic signs. That would make the map very realistic
     
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  9. Turbo49>

    Turbo49>
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    Do autobahns usually only have 2 lanes? it seems very cramped for something where cars go zoom
     
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  10. Grille

    Grille
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    Yes, 3 or even 4 lanes are a relatively rare exception for high throughput areas like near mayor cities.

    In retrospective I might should have gone with 3 lanes for gameplay reasons, but it’s to late now…
    --- Post updated ---
    working on it ^^
     
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  11. Turbo49>

    Turbo49>
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    I prefer realism over playability, i just found it odd lol
     
  12. Mopsi1020

    Mopsi1020
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    I have found a small mistake with the Autobahn signs. The Autobahn signs are round at the corners and not square.
    They also have a metal or steel edge.
     
  13. UnseenHunterKR

    UnseenHunterKR
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    The exits are far too small for trucks.




    screenshot_2025-01-19_15-27-27.png screenshot_2025-01-19_15-27-35.png screenshot_2025-01-19_15-27-18.png screenshot_2025-01-19_15-27-50.png
     
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  14. Mopsi1020

    Mopsi1020
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    For buses as well...
    BeamNGdrive-0342017507-RELEASE-Direct3D111901202515_51_56.png
     
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  15. Grille

    Grille
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  16. Ananel81

    Ananel81
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    Is this road transition normal?
    screenshot_2025-01-19_18-00-55.png
     
  17. Grille

    Grille
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  18. OreoOOS

    OreoOOS
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    Nice looking map! are you going to add signs like this into the map?
     

    Attached Files:

    • Screenshot329.png
  19. Grille

    Grille
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    screenshot_2025-01-19_18-40-06.png screenshot_2025-01-19_18-39-15.png
    thes are also included

    I could probably add stuff forever to this map, but im planning to leave it as is for now and release 1.0 tomorrow. ^^
     
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  20. Mopsi1020

    Mopsi1020
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