WIP Beta released BeamNG Tool for map creators (updated 2025-05-08)

Discussion in 'Utilities and programming' started by AlexKidd71, Nov 15, 2022.

  1. Willfa

    Willfa
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    If I make a build of this that is compatible with ubuntu, can I send it over?
     
  2. AlexKidd71

    AlexKidd71
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    Hi! Sorry for the late answer. I was on holiday. I can check if it can be deployed for Linux. But there are some things to consider. I make use of windows web view. I don’t know if there is a simple solution to exchange it. Then I pretty sure have to change code for all path related parts. At the moment I expect windows paths.
    If the changes are going to be big I stay with windows only. If you did some research already I’m happy if you share it with me.
    Best!
    Alex
    --- Post updated ---
    Thanks! I will check it soon.
     
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  3. BadmanTru 2

    BadmanTru 2
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    Thanks alex
     
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  4. Willfa

    Willfa
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    For the issue with paths, you could have a system where it scans system files for the dedicated folder. Or maybe have a settings system. I could try check its wine compatibility. I assume this is open source?
     
  5. BadmanTru 2

    BadmanTru 2
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    Hey Alex, this I keep getting this error anytime I try to import my map.




    "EDIT" "SOLVED"

    for those wondering, you should just remove the persistent id. As suggested in WIKI, materials editor will self assign a persistent id. I believe this happened to me as I was moving assets.
     
    #85 BadmanTru 2, May 3, 2025
    Last edited: May 3, 2025
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  6. AlexKidd71

    AlexKidd71
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    Thanks! I will check it. Did you use an available map? I would like to recreate the error. I didn’t have this problem up to now.
     
  7. BadmanTru 2

    BadmanTru 2
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    I did not, this is entirely my own map.

    I started from a blank creation from Template level creator and used assets during the level prep from east coast.

    I have not been able to replicate this issue either after doing the same thing 5 times.

    I don't know what caused it.
     
  8. BadmanTru 2

    BadmanTru 2
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    new issue.

    Just copied over assets from east coast

    now I cannot use many features in world editor

    mostly anything involving keybinds.

    I been trying to fix it for about 2 hours now.

    It has something to do with my /terrains/main.materials

    when I remove it, it allows me to do everything normally.


    upload_2025-5-3_19-17-5.png
     
  9. BadmanTru 2

    BadmanTru 2
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    Hey Alex sorry to blow you up. I know alot of these issues are caused by myself.

    I don't know what I can do to help you other than send you my map for you to see.

    Issues I am running into.

    terrains/main.material is causing several features of world editor to not work

    copy asset - won't let me have access to folder unless its in the beam folder

    shrinking function is giving me errors that wipes out all textures when shrinking.


    If you want me to send ya my map so you can see them let me know.
     

    Attached Files:

    • upload_2025-5-3_21-36-27.png
  10. AlexKidd71

    AlexKidd71
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    For me it would be interesting to see whats going wrong. If you don't mind you can send me your map via google drive share or something similar. Just send me a private message (start a conversation).
     
  11. AlexKidd71

    AlexKidd71
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    New Version:
    I saw questions like in this thread Saving level changes as a separate map a couple of times. The "Rename Map" feature now automatically detects changes you have made on vanilla or modfolder maps in world editor and asks you if you want to add them to your renamed map.
     
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  12. brendonjackson293

    brendonjackson293
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    Uh why is it detected as a virus?
     
  13. AlexKidd71

    AlexKidd71
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    Which virus scanner do you use? Can you post a screenshot? It should be a false positive alarm.
     
  14. brendonjackson293

    brendonjackson293
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    nvm. it was AVG
     
    • Agree Agree x 1
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