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Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. ShakeandBake

    ShakeandBake
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    I know the AI in the game is still a work in progress but I really like this idea. Something simple like “suspect last seen in a grey hiorchi sunburst” when you’re driving a cop car to know who you’re chasing. And maybe when you’re being chased, you intercept radio chatter to know when you’re being pursued and when your “wanted level” increases, or if you’re hidden etc.
     
    • Agree Agree x 3
  2. elimiel2

    elimiel2
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    I would like some UI app that would be a mod called Police Report.
    it would include
    Last Seen In a:
    Liscence plate:
     
  3. pigeonperson

    pigeonperson
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    • Like Like x 2
  4. Occam's Razer

    Occam's Razer
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    No, but I'm a serial nostalgist, so I'm biased. Rant follows...

    *ahem*

    The crowning argument I've always made against creating a full modern car market is that 'modern' is a fluid, necessarily continuously-evolving concept. There are 3-5 major bodystyles (crossover/fullsize SUV/fullsize pickup/luxury EV, for example), coming from 2-3 auto-producing markets, and each one has a production run of 3-5 years. The devs develop 2, maybe 3 vehicles in a year, so if the requirement is that there should be at least one vehicle of each major bodystyle and/or market that is currently in production, that could mean that almost half of all new vehicles would have to be contemporary.

    That sounds fair at first glance—half of the time, the modern car fans are happy, and half of the time, the classics fans are happy—but 'modern' describes an at most 10-year span, while 'classic' is something more like a century. So the person specifically yearning for a 70's car or a 2000's car has a statistically much lower chance of having their interests tended to than the person who wants a modern crossover.

    And, yeah, I do think it's a little unrealistic seeing LeGrans and Wendovers driving in traffic alongside the K-Series and the Bastion, but only in the best way. It makes me yearn for a world in which Cash for Clunkers never took place. In which the automobile is more than an appliance to be replaced 2-3 times per decade, in which people could be trusted to fix and maintain their equipment instead of pining for the newest thing who's main selling point is that it makes it easy to forget you're driving. I don't hate modern cars—I'd describe my feelings toward them as 'aloof'—but if I can't be allowed to live out my fantasy in a friggin' video game, it might be time for me to move to the woods and live as a hermit. :p
     
    • Agree Agree x 13
    • Like Like x 1
  5. urbanestdog45

    urbanestdog45
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    For some reason, whenever I see "crossover", my mind automatically goes to the shitty subcompact hatchback replacements we have nowadays so companies get lower emission targets compared the regular hatchbacks. However, speaking in game, we already have a subcompact crossover in the form of the Cherrier Tograc, so that segment is already fulfilled. The rest of the SUV segments don't have a modern version, however, a single modern 2 row midsize or compact SUV can fulfill those categories, or separate compact and midsize SUVs from different manufacturers.
     
    • Agree Agree x 2
  6. Lordlichi2006

    Lordlichi2006
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    modern cars are much harder to develop in real life, this also applies to beamng, so its understandable that theres more 70s-80s shitboxes than new cars, since those require more vehicle systems, theres also a big lack of anything 2000s apart from the sunburst, same for anything from the 40s-70s european cars or prewar stuff
     
    • Agree Agree x 10
  7. SAEN

    SAEN
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    So, BeamNG is a paradise in a sense. A paradise with no emission ban and no scrapped cars due to parts and mechanical problems.In this paradise, it is full of the purity and fun of driving. You don't need to consider any real restrictions. You just need to keep your love for cars. This is really the most dreamy dream.
     
    • Like Like x 7
    • Agree Agree x 2
  8. TalksWithNoise

    TalksWithNoise
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    Personally I like the current vehicle selection and direction. BeamNG.drive currently shines with a few things. One being how the general driving experience feels far more realistic in comparison to other games despite having fictional cars. And two being the diversity in cars players get to drive. It’s amazing being able to jump from a soccer mom’s Sedan into a 1970’s Military trail crawler. Then from a goofy little 3 wheeled car to a decked out stadium truck. It shows how BeamNG’s physics engine and team can create just about anything while giving players a very wide experience.
     
    • Agree Agree x 10
  9. Nacho Problem

    Nacho Problem
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    Hello!

    As you can see in my profile picture i am hard at work to create it.
     
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  10. LegThePeg

    LegThePeg
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    And then, modders can fill in the gaps (ie, Hirochi Talent, Gavril GPV, Procyon Avior, etc).
     
    • Agree Agree x 2
  11. Kuube

    Kuube
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    Sep 23, 2021
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    Leaked BeamNG world lore is real
     
  12. Occam's Razer

    Occam's Razer
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    Oh, yeah sure, I'm not poo-pooing any kind of modern car. If the devs snuck a current-gen SUV into the next update, you wouldn't hear any complaining from me. It's just that the lack of a modern X doesn't stick out to me as something that the game is sorely lacking in, any more than any other year/nationality/bodystyle gap in the vehicle roster.
     
    • Agree Agree x 3
  13. zachariah.74

    zachariah.74
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    Really hoping we see better anti-aliasing soon, game sorely needs it when Vulkan goes stable. Still awaiting FSR/DLSS eagerly (or just MSAA & TAA at this point!)
     
    • Agree Agree x 9
  14. Weismaner

    Weismaner
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    People also seem to forget that designing modern cars is much harder. Cars these days have very intricate and large design graphics, shapes, interiors, and aesthetics. 90s and 80s cars, on the other hand, are much easier to work with as they're much cleaner and have easy to replicate design languages.
     
    • Agree Agree x 3
  15. rpm

    rpm
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    2000s were quite interesting times for auto industry in general. Hybrids and diesels were starting to target wider audience, retro inspired design, return of muscle cars, rise of unibody SUVs/CUVs, V10 and twin turbo V12 offerings in luxury sedans, expansion of mini MPV market segment, unusual engine layouts..........
    Not everything might be possible to implement currently (hybrids) or would make much sense, but if devs ever decide to start adding more 2000s cars we could see some interesting stuff.
     
    • Agree Agree x 13
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  16. whattowrite

    whattowrite
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    upload_2025-5-27_16-32-55.png Teaser tuesday
     
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    • Agree Agree x 2
  17. zPrius

    zPrius
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    You could say this update may be "Bussing".

    To add on to this, it seems their working on a WCUSA expansion, hopefully adding on to the city and or the motorway.
     
    #72697 zPrius, May 27, 2025
    Last edited: May 27, 2025
    • Like Like x 6
  18. Vantello

    Vantello
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    • Agree Agree x 4
  19. Obnoxious

    Obnoxious
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    • Agree Agree x 7
  20. Tomica

    Tomica
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    Mar 6, 2022
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    Im blind, it's been located.

    Can't geolocate it. It looks like WCUSA.
    Can't find anything like the beach on the left, with the transmission tower. The tower locations do remind me of the spearleaf island (and you can see the bridge on the right side).
    But spearleaf island is way too far ingame from the main city/ highways and doesn't have a beach like that, so it doesn't match currently.
     
    #72700 Tomica, May 27, 2025
    Last edited: May 27, 2025
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