I know the AI in the game is still a work in progress but I really like this idea. Something simple like “suspect last seen in a grey hiorchi sunburst” when you’re driving a cop car to know who you’re chasing. And maybe when you’re being chased, you intercept radio chatter to know when you’re being pursued and when your “wanted level” increases, or if you’re hidden etc.
I would like some UI app that would be a mod called Police Report. it would include Last Seen In a: Liscence plate:
https://beamng.tech/blog/from-setup-to-control-algorithms-beamngtech/ Found this on the BeamNG.tech site... it's probably just St. Petersburg but I want to speculate lol
No, but I'm a serial nostalgist, so I'm biased. Rant follows... *ahem* The crowning argument I've always made against creating a full modern car market is that 'modern' is a fluid, necessarily continuously-evolving concept. There are 3-5 major bodystyles (crossover/fullsize SUV/fullsize pickup/luxury EV, for example), coming from 2-3 auto-producing markets, and each one has a production run of 3-5 years. The devs develop 2, maybe 3 vehicles in a year, so if the requirement is that there should be at least one vehicle of each major bodystyle and/or market that is currently in production, that could mean that almost half of all new vehicles would have to be contemporary. That sounds fair at first glance—half of the time, the modern car fans are happy, and half of the time, the classics fans are happy—but 'modern' describes an at most 10-year span, while 'classic' is something more like a century. So the person specifically yearning for a 70's car or a 2000's car has a statistically much lower chance of having their interests tended to than the person who wants a modern crossover. And, yeah, I do think it's a little unrealistic seeing LeGrans and Wendovers driving in traffic alongside the K-Series and the Bastion, but only in the best way. It makes me yearn for a world in which Cash for Clunkers never took place. In which the automobile is more than an appliance to be replaced 2-3 times per decade, in which people could be trusted to fix and maintain their equipment instead of pining for the newest thing who's main selling point is that it makes it easy to forget you're driving. I don't hate modern cars—I'd describe my feelings toward them as 'aloof'—but if I can't be allowed to live out my fantasy in a friggin' video game, it might be time for me to move to the woods and live as a hermit.
For some reason, whenever I see "crossover", my mind automatically goes to the shitty subcompact hatchback replacements we have nowadays so companies get lower emission targets compared the regular hatchbacks. However, speaking in game, we already have a subcompact crossover in the form of the Cherrier Tograc, so that segment is already fulfilled. The rest of the SUV segments don't have a modern version, however, a single modern 2 row midsize or compact SUV can fulfill those categories, or separate compact and midsize SUVs from different manufacturers.
modern cars are much harder to develop in real life, this also applies to beamng, so its understandable that theres more 70s-80s shitboxes than new cars, since those require more vehicle systems, theres also a big lack of anything 2000s apart from the sunburst, same for anything from the 40s-70s european cars or prewar stuff
So, BeamNG is a paradise in a sense. A paradise with no emission ban and no scrapped cars due to parts and mechanical problems.In this paradise, it is full of the purity and fun of driving. You don't need to consider any real restrictions. You just need to keep your love for cars. This is really the most dreamy dream.
Personally I like the current vehicle selection and direction. BeamNG.drive currently shines with a few things. One being how the general driving experience feels far more realistic in comparison to other games despite having fictional cars. And two being the diversity in cars players get to drive. It’s amazing being able to jump from a soccer mom’s Sedan into a 1970’s Military trail crawler. Then from a goofy little 3 wheeled car to a decked out stadium truck. It shows how BeamNG’s physics engine and team can create just about anything while giving players a very wide experience.