Im trying to import a hightmap and I have two problems. 1. I get an error when importing saying that it failed and to check the console. The console just says there was an error. 2. I am unable to save my maps (not appearing in cache either) Please help!
Apparently the answer to this question doesn't carry enough "purchasing power" to warrant a response.
Or Europe was sleeping. 1 Make sure your heightmap is set up correctly (no alpha channel, png, greyscale). You can try to export an official map's heightmap and import it, if importing that doesn't work something is really broken. 2 What happens when you save? Error message? Is your level set up correctly? Did it used to work in the exact same way with a previous version?
So my issue stems from the fact that I have to use the experimental now. I've been making various maps and messing around through stable. Straight to the point: I have tried everything under the sun file wise to load a heightmap from World machine. I have put it in the level folder, the main Beamng art folder and anything else I can think of and every time it fails to load. Nothing in the console but "failed to load". Before the stable and experimentals merged I had no problems getting the 16 bit png heightmaps to show up. Maps are all I've got here and they are fun damnit. . My snide comment was not pointed at you btw. EDIT: More to the point: what folder exactly does the terrain heightmap go into in experimental? Previously I could just import a height map straight into an existing level regardless of what it was. I use pure grid to do this and avoid the loaded levels. I'm at a loss as to what I need to do. Heightmap:
Try deleting "levels" folder on "Documents/BeamNG.drive/" and try again. That worked for me. EDIT: the correct "levels" folder to delete or rename (for backup) is in the array of the directory not inside cache folder.
Yeah....deleted every cache three times, verified every file three times through steam, switched builds three times, placed heightmap in every conceivable folder, attempted to make a new level through every tutorial, attempted a new level through "new level" in editor, copying a level and "save as", and probably a few other things. Torque creates the .TER from the heightmap input it appears? I don't understand how to import a heightmap by manually writing the path in the .mis like Hutch advised, copy and modify another maps terrainblock info and point to my heightmap?
I haven't tried the export/import option but will when I get back to the ole PC. When you delete all the contents in the cache folder under documents/beamng/cache simply restart the game and it will re-write a new cache. Doing this did not solve my problem.
Hey f1, are you getting crashes when trying to create a new level in the world editor per Fundadors tutorial? I beginning to think I'm not insane or incredibly stupid and this is a bug issue. I've gone through the entire T3D tutorial with their heightmap asset as well as Fundadors tutorial. It ain't my heightmaps. I had no issue with a nice WM 2048 two days ago.
Ya it seems to crash every time I make a new level. I also tried taking the gridmap, deleting everything, changing its name and saving it but that did not work either. I even tried to recreate a map I made a month ago using the exact same hightmap but it will not work. Seems the level editor is broken at this point.
That's exactly what I get too. I haven't released a map yet but I've made plenty and this is really bizarre. Others are having crazy weird map content issues too so I think there's a nasty bug going down. I'm going to keep on it though because making maps is just pure creative bliss. If I have to download Torque as a standalone ( again ), I will, and wait out whatever the hell is ailing the beam side of things. EDIT: What are your system specs btw?
Win 8.1, GTX 760, i5-4570, 8 gb ram. gpu not overclocked right now either because it was causing issues
That's plenty horsepower. - - - Updated - - - Thank god for saved 0.3.6.9. build. 2048 heightmap import with zero, zilch, nada issues. Map loaded across my drives without a hiccup. No filepath issues. Beautiful. Meanwhile I absolutely gutted every single beamng reference on my rig and started all over from scratch...like a virgin bitch. 0.3.7.6 is still completely and utterly broken for me.
Hi, I did got this error too, you can fix it by placing your map files in C:/Program files/Steam/steamapps/common/BeamNG.drive/levels , then you won't get the error while trying to import your heightmap.
Well putting the heightmap into this folder got me results C:/Program files/Steam/steamapps/common/BeamNG.drive/CONTENT. Thank you Scania!
This Worked for me too. Thanks man! However I am now also unable to save my level nothing seems to happen. How have you guys managed to save your levels?
Well good luck, let me know how you get on. ------------EDIT------------ Well I managed to save but not through the creation of a new level. I made a copy of level directory and did the rename process and then opened in beamNG and deleted all the things out of the level I didn't need. Not ideal, but at least I have an imported height map and a saved level!