Hi! Sorry for the late answer. I was on holiday. I can check if it can be deployed for Linux. But there are some things to consider. I make use of windows web view. I don’t know if there is a simple solution to exchange it. Then I pretty sure have to change code for all path related parts. At the moment I expect windows paths. If the changes are going to be big I stay with windows only. If you did some research already I’m happy if you share it with me. Best! Alex --- Post updated --- Thanks! I will check it soon.
For the issue with paths, you could have a system where it scans system files for the dedicated folder. Or maybe have a settings system. I could try check its wine compatibility. I assume this is open source?
Hey Alex, this I keep getting this error anytime I try to import my map. "EDIT" "SOLVED" for those wondering, you should just remove the persistent id. As suggested in WIKI, materials editor will self assign a persistent id. I believe this happened to me as I was moving assets.
Thanks! I will check it. Did you use an available map? I would like to recreate the error. I didn’t have this problem up to now.
I did not, this is entirely my own map. I started from a blank creation from Template level creator and used assets during the level prep from east coast. I have not been able to replicate this issue either after doing the same thing 5 times. I don't know what caused it.
new issue. Just copied over assets from east coast now I cannot use many features in world editor mostly anything involving keybinds. I been trying to fix it for about 2 hours now. It has something to do with my /terrains/main.materials when I remove it, it allows me to do everything normally.
Hey Alex sorry to blow you up. I know alot of these issues are caused by myself. I don't know what I can do to help you other than send you my map for you to see. Issues I am running into. terrains/main.material is causing several features of world editor to not work copy asset - won't let me have access to folder unless its in the beam folder shrinking function is giving me errors that wipes out all textures when shrinking. If you want me to send ya my map so you can see them let me know.
For me it would be interesting to see whats going wrong. If you don't mind you can send me your map via google drive share or something similar. Just send me a private message (start a conversation).
New Version: I saw questions like in this thread Saving level changes as a separate map a couple of times. The "Rename Map" feature now automatically detects changes you have made on vanilla or modfolder maps in world editor and asks you if you want to add them to your renamed map.
Thanks, this tool is very OP for the map im making this will be my second one. Its working very well so far for importing map assets.
Hey, just wanted to say this tool is really great. A must have for any map creator/modifier. I cut my map sized from over a Gig down to around 400MB. I haven't read all the posts here yet so I apologize if this has already been addressed and will delete this part of my post if so... Does the tool have to ability to "Create a new map"... By taking a vanilla map, creating a copy and new name, with options to copy all the assets but remove them from the map, flatten all the terrain to say, a pre-determined height, set a resolution and size and flood the map with one starting terrain texture? Long question I know. If this isn't part of the tool yet, do you think it's something that could be implemented without too much work? Seems like most all the aspects are already there and I'm sure a lot of people would love a simpler way to start a new map. Hopefully the game will just have this as an option in the future.
No. You can’t make a new map with my tool. But to the rescue there is an exceptionally good tool by @Grille. https://www.beamng.com/threads/beamng_leveltemplatecreator-pbr-v0-4.98334/ It does almost exactly what you want. You can choose all the terrain materials you want to have for your new map. Then you can use my tool to copy over the assets. The only feature missing in both tools is the ability to copy forest items. But it’s on my to do list. You must have .net 6 runtime installed. But he has linked a version later in the posts where all the needed stuff is already included and you don’t need any extra installations.
Hello, it seems like I found a minor issue with the tool: It does not know special characters, so when packing/unpacking a map with the tool, it renames all öäü´s and other characters to "�".
Thanks for the info. @Barbent Servo GT already noted that issue to me. It’s on my to do list for the next update.
Thank you for the information @AlexKidd71 & respect for pointing me toward a tool that can do this. I like to create my forest items anyway. My current map has been a "learning map" where I've tried to assemble all the assets & textures myself to learn how things come together in BeamNG. It may have been the hard way to start a first map, but at the stage I'm at now, I feel like it has paid off and I plan to keep making maps in this game for years to come (at least until the official release of the game - lol - kidding) @Murokmakto I might be wrong with this, but I thought I saw somewhere that the game doesn't like special characters anyway (even the - .) --- Post updated --- @AlexKidd71 Can your tool be used to change the resolution and detail levels in a map without breaking it? (specifically the heightmap) I didn't know about this when I started my map and it looks a bit "blocky" in some rougher areas.