It is possible, gta update drops next week and beam tends to be either a lil before or a lil after from what I've seen lol
I seriously cant wait --- Post updated --- Speaking of GTA, I think it'll be comparably large to the GTA V Dump. It looks about proportionate when comparing it, just that the GTA version has bigger wheels This image I found by pure coincidence actually has a car that's painted eerily similar to the Miramar... Though I think a bit bigger Looking at the two images side by side now, it's actually uncannily similar, maybe with a slight edge to GTA's. I'm happy to see this since GTA's feels perfectly sized
Since 0.25, WCA has received content additions in 0.26 (new garage building), 0.27 (Lens Flare expansion, quarry, dockyard warehouse expansion), 0.30 (Spearleaf, Hot Rolled, Quarryside), 0.31 (Shuffleboard Garage, Spearleaf Port updates), 0.32 (speed cameras, Sealbrik batching plant, updated quarry), 0.33 (updated Shuffleboard areas, diner, Spearleaf road network), 0.34 (off-road track and roads), and 0.35 (updated roads, drift track). Honestly, I didn't hate any of the updates to WCA, and the map's really improved for gameplay and visuals since 0.25. However, I wouldn't be surprised if 0.28 performing poorly dissuaded the devs from updating other maps for a while (along with the major focus on career mode). That would be really funny, ngl, but I doubt it would happen. One of the few ways I could see an Autobello vehicle being added this update is if we got a tractor using the tractor tyre from the Covet Unstable. Outside of the big brands (Gavril, Ibishu), the rest tend to get two or three vehicles before the devs add another brand. Including sub-models, we currently have this many vehicles for each brand: -12 (Gavril) (sub-models: TC-Series, Charro, D45, H45) -11 (Ibishu) (sub-models: 240BX, Diana, Covet MR Turbo) -4 (Bruckell, Hirochi) (sub-models for Hirochi: eSBR) -3 (ETK) -2 (Autobello, Cherrier, Civetta, Soliad, SP, Wentward) (sub-models for Cherrier, Wentward: Tograc, MD-Series bus variants) -1 (Burnside, FPU, Autobuggy) Oh, yeah, I forgot about that. I wonder if this update will be the start of expanding the career mode to Italy (although I doubt that will happen in 0.38). Also on that old map was a mountain town between Lucera and Fastello and an industrial complex to the south of Castelleto (which is now a farm). I wonder if either of those will be added to Italy, as well - the industrial complex is probably more likely than the mountain town. (There also was a lake and a second dam near Lucera, but I don't see that happening.) I think that's quite likely. Italy is ~25% farmland, and farming jobs could be a way to make money there in career mode. (And if another map with a lot of farmland comes along, the tractor could be used there, as well.) However, I feel like Italy probably won't be getting more than two or three major updates in the near future, unless the devs want to carve into the farmland or revise the road layout. Almost all the major roads are used in time trials and missions, so they're not likely to be changed much (if at all). Thankfully, I don't think there's nearly as much that needs to be done to Italy compared to WCA - that map's been practically rebuilt twice since 0.11.
I wouldn't be surprised if we got a WCUSA quarry expansion on top of a brand new Italy one. Honestly that would be great
I wonder if the Haul truck will have slots for the delivery missions? Imagine delivering 3 steel pipes for $8 using that Jokes aside, according to Wikipedia most of these are Diesel-electric. Could this be the first Hybrid in the game?
Speaking of what brand the new quarry dump truck could be... what if it would be made by RandolpH? I know, we have seen only trailers from RandolpH, and them making some motorized vehicle already sounds like illogical idea. But both truck trailers and quarry dump trucks are commercial heavy equipment, so I think there is a chance for that.
Ok, I might be going completely off the rails but I think that since „liaison” has nothing to do with heavy machinery (as supposedly confirmed by dev) maybe it is a late 50s cherrier model supposed to mimic citroen ds. Judging by the translation of the word it would make sense to be a luxury vehicle. Also I feel like this sort of car is a gaping hole in beams car roster. I know, unhinged theory.
As I said both are heavy commercial equipment, but I agree that their usage is vastly different. Although, it is definitely possible. For example, a russian company called TONAR produces both truck trailers and quarry dump trucks. P.S. I don't mean RandolpH could be based on TONAR, as RandolpH is american company, if I remember correctly.
It was preweusly said that it might be japanes because the couler is orange and not yellow. --- Post updated ---
That car in GTA is much bigger. Its called the Albany Emperor, based off the Cadillac Boughham and DeVille. I just ported it into BeamNG, its awaiting repo approval. DM me if you want it early
Would any one else appreciate more radial tires in the current bias ply sizes for the 14x5.5 and 14x6 rims? Those would be neat in future --- Post updated --- And 14x7 rims too
That was something that went to my mind, but if we listen closely the engine, we can hear shifting gears when take-off of the miramar. And yes, there're also classic automatic transmissions on haul mining trucks. But that would be cool if they give us Automatic and Diesel-electric transmissions. Also, if I'm not wrong, the haul mining truck doesn't have force feedback in the steerwheel.