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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. AdR

    AdR
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    BeamNG Team

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    Overall looks pretty good but the dashboard shape could use some refinement, it looks too flat right now. Look at the curves, specially on the center console and glove box:

    97civic_delsol_interior-500x330.jpg se-vende-honda-crx-del-sol-con-muxos-extras_1.jpg

    Also the center console/arm rest looks too wide, see the real pics to compare. Seats look too flat, but I don't know if that's how they're supposed to be (not factory stock I guess?).
     
  2. SoHigh00

    SoHigh00
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    First off all, thanks a lot for the criticism :)
    I know, I actually had a really tough time modeling it the way it is now in the first place. I am still in the process of learning(as I am "only" modeling for two and a half years and the delsol is my 2nd model of a vehicle)...I learned a lot by making this and could probably do it better now..buuut I really don't feel like redoing the whole thing just for the 10 out of 100 people who are able to notice the difference....I hope you, who notice all the issues still can enjoy it... I tried my best to fix it a bit more since I posted the pics though: (don't mind the buggy textures by the passanger airbag and also don't mind the tone difference between the dash and door panels)
    1.JPG
    OEM leather seats:
    delsolseats001.jpg

    In other news I've made some progress with the taillight textures(still not finished)
    The panel gaps errors are caused by the jbeam btw(it's deforming on its own overtime a bit)....so please don't mind those for now.
    2.JPG
    Also model process of some Avid 12 wheels(also not finished, obviously)
    3.JPG
     
    #4342 SoHigh00, Mar 8, 2015
    Last edited: Mar 8, 2015
  3. Dc5R

    Dc5R
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    Good luck on the car ! Also , the rear lights look awesome , and not too blurry . ;)
     
  4. Nadeox1

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    #4344 Nadeox1, Mar 8, 2015
    Last edited: Feb 4, 2017
  5. Godzilla!

    Godzilla!
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    It looks happy. :p
    Imagine if that lawnmower was as big as a T-75 and it runs over a Covet (While shredding it with it's blades)?
     
    #4345 Godzilla!, Mar 8, 2015
    Last edited: Mar 8, 2015
  6. RedBolide

    RedBolide
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    The lawn mower looks pretty nice so far, but the perfect loop of that clips is absolutely beautiful. Good work so far.
     
  7. Sebulba

    Sebulba
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  8. Nadeox1

    Nadeox1
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    BeamNG Team

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    More woks.

    q9xNHDA.jpg
    w8zycqB.jpg
    eOMrNXi.jpg
    rA49OGs.jpg
     
  9. monte379

    monte379
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    How's it on FPS compared to other maps?

    It looks sweet too;)
     
  10. freshmeat107

    freshmeat107
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    You plan on trying to get the Stig on there by chance?
     
  11. Dummiesman

    Dummiesman
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    (imported from here)
     
  12. Cwazywazy

    Cwazywazy
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    Transaxle isn't big enough. Otherwise I love it.

    f8ec1ac7.png
     
  13. Mythbuster

    Mythbuster
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    Thanks to Dummiesmans Lua skills, this thing now works... ish :D His part works perfectly. My jbeam... not extremely well... :p



    EDIT: So that previous video was a bit shite, so here's a new one where it actually WORKS. No "ish". It just WORKS.
     
    #4353 Mythbuster, Mar 10, 2015
    Last edited by a moderator: Oct 21, 2015
  14. AdR

    AdR
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    Yes! tank power, that looks awesome. It's only missing a car below it :cool:

    Boring UV's in progress, and that's just the engine and suspension stuff of my Prelude....

    boooring.jpg
     
  15. TomiL88

    TomiL88
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    Would you sit on that seat? ;)
     
  16. Mythbuster

    Mythbuster
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    Lookin' good Cbrider!


    As for the missing car, I took the liberty to use 2 of them...
     
    #4356 Mythbuster, Mar 10, 2015
    Last edited by a moderator: Oct 21, 2015
  17. SoHigh00

    SoHigh00
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    I feel your pain, dude :'( I'm currently sitting in the same boat...
    e21.JPG
     
  18. AdR

    AdR
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    BeamNG Team

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    Damn right! remind me not to leave all that stuff for last, I should've started with the most painful mapping first. Btw, that B engine is looking good, it's going to be a 1.6 or 1.8? I'll make one for my prelude as well.

    I'm done with the stock engine UV's, finally it's texture time!

    engine_D.jpg
     
  19. Aboroath

    Aboroath
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    Tank looking badass. Another unpatented idea........cannon+tank= fuck yeah.
     
  20. JDMClark

    JDMClark
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    I think with a properly heavy body on those tracks it wont bounce around too much. Will be interesting to see when a proper tank has been made with a turrent also!
     
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