Re: Matrix Freeway Hey, I downloaded the working verison of the map, and i wanted to test ai, but ai waypoints aren't there. BUILD: 0.3.8.1-wip2
Re: Matrix Freeway Yeah, the new version seems to use some newer form of AI waypoints. Or something. I'll look into it. Edit: The old property that designated the segments was named "difficulty." Now, it's called "driveability." Just rename the eight instances in the map.json file, and you should be good. I'll upload an update soon to rectify this. Edit(2): Sorry, that's spelled "drivability," not "driveability." My bad.
Re: Matrix Freeway Tried your fix, and it doesn't work. Hope that you can fix it! - - - Updated - - - Hold on, i was trying in test build, ill try in stable
Re: Matrix Freeway Nah, you're fine. Just bear in mind the next update will have the info.json file filled in.
Re: Matrix Freeway Does anyone else have this problem where it's really grainy? Especially the walls, they look like someone put the game through a watercolor or mosaic filter.
Re: Matrix Freeway Any idea what the setting could be? It didn't look this bad before the update/installing my graphics card.
Re: Matrix Freeway You try running the 32bit version from the 32bit bin file under the main Beamng folder?
Re: Matrix Freeway it looks to me like when you make a cars mesh see through in debug. let me check something and ill report back edit cant find anything for static option transparency. so i dont know whats causing it
Re: Matrix Freeway Lighting setting on "low" makes it grainy like that, I don't mind it but if you want to fix it turn it up to medium or high.
Re: Matrix Freeway Low lighting settings will make it look that way. The only other suggestion I can think up is to go into the editor, and change the orientation of the light to be a bit lower and/or more direct. That might keep it from trying to apply shadows on the semi-directly lit wall.
Re: Matrix Freeway It seems default SSAO settings are creating the issue for me. I adjusted accordingly and the muddiness cleared up. I've also noticed a glaring increase in AA jaggies out beyond the LOD render line.
Re: Matrix Freeway Is the corner in there? Reference: http://www.filminamerica.com/Movies/TheMatrixReloaded/FreewayChase/ You can still see some remains from the filming: https://www.google.de/maps/place/Al...0x808f805fd118382f:0x5ecb7e66d25fcd4d!6m1!1e1 http://binged.it/1zDPnrG
Re: Matrix Freeway I had no idea the freeway was built purposely for the movie until now o.o, Then again I've never seen the Matrix or looked up stuff about it
Re: Matrix Freeway this is a fun track, but it needs a loop at the end to turn around and head back on the other lane. (or maybe an 'S' loop back to the other end, since you mentioned wanting to do a curved section)
Re: Matrix Freeway Believe me, I had quite a dose of reference material. I even happened upon that website in searching around a bit. Useful for finding references on the highway signs (yes, the road signs are accurate to the actual film set). As stated above, corners are waiting on pathfinding attack AI. Then again, with no current attack AI, I suppose there's not really any reason to delay. You've never seen the Matrix? Like, not even the first one? You're a Western male, right ? But yeah, the film made use of "concrete" (wood) retaining walls and false pavement built atop the abandoned runways of NAS Alameda, across the bay from SF. The runways are a popular destination for the Mythbusters, who often crash/explode stuff in the massive expanse of empty, unpopulated space. Just updated the map again, with a shiny new info.json file, and an adjusted map.json (AI should now work by default). I've also started to designate version names by the date of the upload. Let me know if you have any problems.
Re: Matrix Freeway cant seem to find it in my game....Current build, 3.8.3 x64, created "levels" folder inside documents/bngdrive/mods, but no luck? FYI i have not modded this game in quite some time since it appears to have gotten a lot more complicated, I am just sticking to the basics and original OEM stuff, but this map I would love to play on. let me know thxx (i followed the instruction on OP)