Released Matrix Freeway 1.7

6KM-long freeway inspired by the Matrix: Reloaded

  1. Jacob Hoppe

    Jacob Hoppe
    Expand Collapse

    Joined:
    Aug 18, 2013
    Messages:
    156
    Re: Matrix Freeway

    Hey, I downloaded the working verison of the map, and i wanted to test ai, but ai waypoints aren't there.


    BUILD: 0.3.8.1-wip2
     
  2. Occam's Razer

    Occam's Razer
    Expand Collapse

    Joined:
    Aug 7, 2013
    Messages:
    1,152
    Re: Matrix Freeway

    Yeah, the new version seems to use some newer form of AI waypoints. Or something.

    I'll look into it.

    Edit: The old property that designated the segments was named "difficulty." Now, it's called "driveability." Just rename the eight instances in the map.json file, and you should be good. I'll upload an update soon to rectify this.

    Edit(2): Sorry, that's spelled "drivability," not "driveability." My bad.
     
    #62 Occam's Razer, Apr 30, 2015
    Last edited: May 1, 2015
  3. Jacob Hoppe

    Jacob Hoppe
    Expand Collapse

    Joined:
    Aug 18, 2013
    Messages:
    156
    Re: Matrix Freeway

    Tried your fix, and it doesn't work. Hope that you can fix it!

    - - - Updated - - -

    Hold on, i was trying in test build, ill try in stable
     
  4. wikchi

    wikchi
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    57
    Re: Matrix Freeway

    WOW

    Awesome!

    So much fun getting up to 130-200mph and wrecking
     
  5. Jacob Hoppe

    Jacob Hoppe
    Expand Collapse

    Joined:
    Aug 18, 2013
    Messages:
    156
    Re: Matrix Freeway

    OBSLETE, DELETED
     
    #65 Jacob Hoppe, May 2, 2015
    Last edited: May 7, 2015
  6. Occam's Razer

    Occam's Razer
    Expand Collapse

    Joined:
    Aug 7, 2013
    Messages:
    1,152
    Re: Matrix Freeway

    Nah, you're fine. Just bear in mind the next update will have the info.json file filled in.
     
  7. Username

    Username
    Expand Collapse

    Joined:
    Aug 2, 2013
    Messages:
    218
    Re: Matrix Freeway

    Does anyone else have this problem where it's really grainy? Especially the walls, they look like someone put the game through a watercolor or mosaic filter.

    kfaEbGA.jpg
     
  8. machine

    machine
    Expand Collapse

    Joined:
    Feb 26, 2013
    Messages:
    736
    Re: Matrix Freeway

    It just seems to be your bad graphics settings that is causing the problem.
     
  9. Username

    Username
    Expand Collapse

    Joined:
    Aug 2, 2013
    Messages:
    218
    Re: Matrix Freeway

    Any idea what the setting could be? It didn't look this bad before the update/installing my graphics card.
     
  10. Aboroath

    Aboroath
    Expand Collapse

    Joined:
    Aug 25, 2013
    Messages:
    3,804
    Re: Matrix Freeway

    You try running the 32bit version from the 32bit bin file under the main Beamng folder?
     
  11. Username

    Username
    Expand Collapse

    Joined:
    Aug 2, 2013
    Messages:
    218
    Re: Matrix Freeway

    Still looks terrible :(
     
  12. Narwhal

    Narwhal
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    1,698
    Re: Matrix Freeway

    it looks to me like when you make a cars mesh see through in debug. let me check something and ill report back

    edit
    cant find anything for static option transparency. so i dont know whats causing it
     
    #72 Narwhal, May 3, 2015
    Last edited: May 3, 2015
  13. clayton8or

    clayton8or
    Expand Collapse

    Joined:
    Aug 26, 2013
    Messages:
    1,052
    Re: Matrix Freeway

    Lighting setting on "low" makes it grainy like that, I don't mind it but if you want to fix it turn it up to medium or high.
     
  14. Occam's Razer

    Occam's Razer
    Expand Collapse

    Joined:
    Aug 7, 2013
    Messages:
    1,152
    Re: Matrix Freeway

    Low lighting settings will make it look that way. The only other suggestion I can think up is to go into the editor, and change the orientation of the light to be a bit lower and/or more direct. That might keep it from trying to apply shadows on the semi-directly lit wall.
     
  15. Aboroath

    Aboroath
    Expand Collapse

    Joined:
    Aug 25, 2013
    Messages:
    3,804
    Re: Matrix Freeway

    It seems default SSAO settings are creating the issue for me. I adjusted accordingly and the muddiness cleared up. I've also noticed a glaring
    increase in AA jaggies out beyond the LOD render line.
     
  16. tdev

    tdev
    Expand Collapse
    Developer
    BeamNG Team

    Joined:
    Aug 3, 2012
    Messages:
    3,031
    #76 tdev, May 7, 2015
    Last edited: May 7, 2015
    • Like Like x 1
  17. Dummiesman

    Dummiesman
    Expand Collapse

    Joined:
    Sep 17, 2013
    Messages:
    4,685
    Re: Matrix Freeway

    I had no idea the freeway was built purposely for the movie until now o.o, Then again I've never seen the Matrix or looked up stuff about it :p
     
  18. kruleworld

    kruleworld
    Expand Collapse

    Joined:
    Aug 24, 2013
    Messages:
    181
    Re: Matrix Freeway

    this is a fun track, but it needs a loop at the end to turn around and head back on the other lane. (or maybe an 'S' loop back to the other end, since you mentioned wanting to do a curved section)
     
  19. Occam's Razer

    Occam's Razer
    Expand Collapse

    Joined:
    Aug 7, 2013
    Messages:
    1,152
    Re: Matrix Freeway

    Believe me, I had quite a dose of reference material. I even happened upon that website in searching around a bit. Useful for finding references on the highway signs (yes, the road signs are accurate to the actual film set). As stated above, corners are waiting on pathfinding attack AI. Then again, with no current attack AI, I suppose there's not really any reason to delay.

    You've never seen the Matrix? Like, not even the first one? You're a Western male, right :p?

    But yeah, the film made use of "concrete" (wood) retaining walls and false pavement built atop the abandoned runways of NAS Alameda, across the bay from SF. The runways are a popular destination for the Mythbusters, who often crash/explode stuff in the massive expanse of empty, unpopulated space.

    Just updated the map again, with a shiny new info.json file, and an adjusted map.json (AI should now work by default). I've also started to designate version names by the date of the upload. Let me know if you have any problems.
     
  20. SHOme1289

    SHOme1289
    Expand Collapse

    Joined:
    Nov 6, 2013
    Messages:
    1,286
    Re: Matrix Freeway

    cant seem to find it in my game....Current build, 3.8.3 x64, created "levels" folder inside documents/bngdrive/mods, but no luck? FYI i have not modded this game in quite some time since it appears to have gotten a lot more complicated, I am just sticking to the basics and original OEM stuff, but this map I would love to play on. let me know thxx (i followed the instruction on OP)
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice