WIP Beta released Trynelgren 3.1

A midsize map with grass and trees

  1. Ouerbacker

    Ouerbacker
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    Aug 2, 2013
    Messages:
    463
    For most recent versions
    the links are now fixed :)
    normal

    https://www.dropbox.com/s/0afpdo8x09pym45/Trynelgren2.9.zip?dl=0

    snowy
    The snowy version is not yet standalone, so it will need the normal version from the above link.
    https://www.dropbox.com/s/2wkfmgcvjkrh02t/SnowyTrynelgren0.1.zip?dl=0

    For v2.7

    Info
    V2.7 adds a new road and fixes some of the scenarios a little.
    BeamNG 2015-11-22 03-19-24-79.jpg

    [SIZE=4]]Download[/SIZE]


    V2.7 is now available in the attachments.


    Mediafire Link:

    download1496.mediafire.com/kdox5s1avhpg/c6zkwvm2kz68mxs/Trynelgren2.7.zip

    Google Drive link:
    https://drive.google.com/file/d/0Bzol3LCrCE6zdHdmX3h4V01UbEE/view?usp=sharing

    Dropbox link:
    https://www.dropbox.com/s/jqv7y12qbjh9hf7/Trynelgren2.7.zip?dl=0

    1- Download Trynelgren2.7.zip from one of the above links and place it in documents/beamng.drive/mods.

    2- Remove previous versions of this map from the aforementioned folder.
    3- Delete the file named "Trynelgren" under documents/beamng.drive/levels. If you have not modified Trynelgren, this file will not exist.
    4- Also, Delete the folder named "Trynelgren" under documents/beamng.drive/cache.0.4.3.2/levels.
    For v2.5
    Info
    V2.5 gets rid of the glitch with the normal textures and the extreme filesize.



    Download

    V2.5 can be downloaded from the attachments at the bottom of this page.


    Alternative Mediafire Link: http://www.mediafire.com/download/fa5341rf01ff9hw/Trynelgren2.5.zip



    Installation

    1- Download Trynelgren2.3.zip from the above link and place it in documents/beamng.drive/mods.

    2- Remove previous versions of this map from the aforementioned folder.
    3- Delete the file named "Trynelgren" under documents/beamng.drive/levels. If you have not modified Trynelgren, this file will not exist.
    4- Also, Delete the folder named "Trynelgren" under documents/beamng.drive/cache.0.4.3.0/levels.

    For v2.4

    Info

    BeamNG 2015-11-13 19-30-07-75.jpg

    V2.4 includes a number of large improvements to the tunnel.

    Download

    Unfortunately, this file is currently too big for the Beamng forum.


    Link: http://www.mediafire.com/download/yefdf9dirr9fimm/Trynelgren2.4.zip

    Installation

    1- Download Trynelgren2.3.zip from the above link and place it in documents/beamng.drive/mods.

    2- Remove previous versions of this map from the aforementioned folder.
    3- Delete the file named "Trynelgren" under documents/beamng.drive/levels. If you have not modified Trynelgren, this file will not exist.
    4- Also, Delete the folder named "Trynelgren" under documents/beamng.drive/cache.0.4.3.0/levels.
    For v2.3
    screenshot_00003.png

    Info
    V2.3 includes a number of small improvements and a couple drastic changes. The most noticeable of these changes is the improved smoothing of the roads.

    Download and Installation

    Unfortunately, this file is currently too big for the Beamng forum.

    Link: http://www.mediafire.com/download/pxg4aomhtxba30c/Trynelgren2.3.zip

    1- Download Trynelgren2.3.zip from the above link and place it in documents/beamng.drive/mods.

    2- Remove previous versions of this map from the aforementioned folder.
    3- Delete the folder named "Trynelgren" under documents/beamng.drive/cache.0.4.3.0/levels. This file might not exist for you, so don't be alarmed if you can not find it.

    For v2.1


    Info


    Trynelgren now has rocks, trees, and buildings. It's actually beginning to look like a map! Unfortunately, these addictions have hurt fps quite a good bit, but this was to be expected

    The next version will include more scenarios and other stuff.

    BeamNG 2015-10-09 21-19-59-02.jpg

    Loir- This is what happens when I drink three cups of coffee.

    Trynelgren is located in the fictional Grand Duchy of Ouerbacker, a small country located between the "Pasta People" and the "Serious Speakers." Trynelgren is pronounced like the "trin" of trinket, the "el" of bell, and the "grin" of grin.

    Download and Installation

    1- Download Trynelgren2.1.zip and place it in documents/beamng.drive/mods.
    2- Remove previous versions of this map from the aforementioned folder.
    3- Delete the folder named "Trynelgren" under documents/beamng.drive/cache.0.4.2.2/levels. This file might not exist for you, so don't be alarmed if you can not find it.

    optional-mediafire link
    http://www.mediafire.com/download/qe6q0obc6xn6qj5/Trynelgren2.1.zip

    Known Issues

    The new forest files do not work with the old directx9 version of Beamng. If you are running a directx9 version of Beamng, you will not have any rocks or trees. But... the fps!
    The low object details on some of the buildings are the wrong color. I felt too lazy to fix this this week. :p maybe... next week...
    One texture is lacking a material.cs file. Open the console, and you will see it. I'll fix this in the next version.

    Want to get your name in the credit
    Make a scenario and toss it my way!
    _________________________________________________________________________________

    For v1.5, which I accidentally named v2:p
    Info
    This map is no longer as simple as it was before. It now includes a road, a sky, a terrain, a dam, some basic vegetation, some rocks, and an even dumber in-game description.
    Please note that v1.5 does not include all of the rocks. Because I won't have any time to work on this map until next week, I though it would be a wise decision for me to release something now.
    BeamNG 2015-09-26 14-28-45-72.jpg
    Download
    Download Trynelgrenv2.zip and place it in documents/beamng.drive/mods. Also, removing previous versions of this map would probably be a smart idea.
    ...and, yes, I gave the zip file the wrong name.
    _________________________________________________________________________________

    For v1
    I felt in the mood to toss a map together this weekend...
    so I tossed together a map and used an IKEA bathroom mirror to come up with a name.
    Info
    Please note that this map is very simple. It contains a road, a sky, and some land. There is no vegetation whatsoever. If I decide to come back to this map in the future, I will add some grass.
    BeamNG 2015-09-20 19-14-10-38.jpg
    Download
    Just download the attached zip and place it in documents/beamng.drive/mods.
    _____________________________________________________________________________



    Credits

    Google Earth
    World Machine
    CG textures
    Beamng
    Ikea, as well as Atomix
    Photoshop
    Gimp
    Sims 3 Create a World
    DoullPepper
    Scepheo
    GarageGames
    GoogleSketchup
    Gromorg

     

    Attached Files:

    #1 Ouerbacker, Sep 21, 2015
    Last edited: Dec 7, 2015
    • Like Like x 4
  2. ahersom98

    ahersom98
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    Re: Trynelgren

    First!!!!!
    And you used sims 3 to create it? lol
     
  3. Aboroath

    Aboroath
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    Re: Trynelgren

    Ikea bathroom mirror......priceless.:cool:
     
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  4. Deleted member 23644

    Deleted member 23644
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    Re: Trynelgren

    awww yeah! Going to download this right now!
     
  5. schumacher

    schumacher
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    Re: Trynelgren

    How the hellen you Can create maps with sims ? XD
     
  6. Ouerbacker

    Ouerbacker
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    Re: Trynelgren

    Yeah. However, sims was only used for the roads.

    Untitled.jpeg

    The "create a world" part of sims is able to import/export 16 bit pngs, the same types of files that torque uses and world machine exports. Since "create a world" has a better set of tools for making roads than torque, it is logical to use it.
     
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  7. Aboroath

    Aboroath
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    Re: Trynelgren

    Put some quick vegetation in to see how it looks. Strange color but it looks really good with basic
    groundcover.


    screenshot_00097.jpg

    I'm going to say the Sims road tool is probably way more intuitive than World Machine. The height map
    looks really crisp too.
     
  8. DoullPepper

    DoullPepper
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    Re: Trynelgren

    Hello Ouerbaker! Fantastique!!:D Great find the sims tool! I must try it... Also I have a question, do you paint manually rockydirt material on the sediment flow or do you use an another method?

    And as usual your textures have a perfect render!

    - - - Updated - - -

    Hey! Thief! I recognize this groundcover!:p Nice color however..:D
     
  9. Aboroath

    Aboroath
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    Re: Trynelgren


    You funny.;)
     
  10. Ouerbacker

    Ouerbacker
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    Re: Trynelgren


    Yes, it is.

    Thanks

    No, the sediment flow was not painted manually. When I imported the heightmap, I also imported some grayscale images for the terrain layers. Since Steam, I haven't been able to do this in Beamng, so I toss the terrain file together in an old copy of beamng and move the generated file to my up to date install of Beamng.

    I'm happy that you like the textures!

    Also, could I possibly use some of the vegetation from your Altitude map on this map.

     
    #10 Ouerbacker, Sep 21, 2015
    Last edited: Sep 21, 2015
  11. ORIGIN4LFluffy

    ORIGIN4LFluffy
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    Re: Trynelgren

    Looks nice! Is there support for the A.I.? This seems like a fun road to chase things on.
     
  12. Ouerbacker

    Ouerbacker
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    Re: Trynelgren

    Yes, the roads are set up to work with A. I.
     
  13. ORIGIN4LFluffy

    ORIGIN4LFluffy
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    Re: Trynelgren

    Alright, sweet. Just as you posted that I was coming back to edit my post to answer my own question.
     
  14. DoullPepper

    DoullPepper
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    BeamNG Team

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    Re: Trynelgren


    Uuurf! What you say? I feel since some updates, that map editor run worse and you say that you use an old version of it confirm my feel :mad:, also I dont really understand your method with grayscale image but maybe with a little exemple or screen I could understand?
    But what is your number version of Beam to do it?

    And, I have done a long work for the ground cover textures of Altitude but it would be with pleasure you use it ;)
     
  15. Ouerbacker

    Ouerbacker
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    Re: Trynelgren



    These images might clear things up.

    example1pep.jpeg example2pep.jpeg example3pep.jpeg

    Ignore the text in the scene tree. I tossed the .ter together in a random level

    Unfortunately, I don't know what version of the game that I'm doing this in. Most of the file date from around mid-2014, though.
     
  16. minisnooken

    minisnooken
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    Re: Trynelgren

     
  17. Aboroath

    Aboroath
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    Re: Trynelgren

     
  18. Atomix

    Atomix
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    Re: Trynelgren

    Epic map to jump off cliffs at high speed, very enjoyable.

    +1 to add grass, trees and stuff and keep the cliffs to jump from.
     
  19. DoullPepper

    DoullPepper
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    Re: Trynelgren

    Thank you! I must study that and do some test on an old version of Beam...

    Also you have make some textures for the sky or is it the beam textures? It seems to me more nice..

    And a last question :p Do you work actually on a complete map? What about Shorty's pass?
     
    #19 DoullPepper, Sep 22, 2015
    Last edited: Sep 22, 2015
  20. Ouerbacker

    Ouerbacker
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    Re: Trynelgren

    The sky is out of Jungle Rock Island. For some reason or other, it seems new.

    I always work toward completing my maps, but I have a bad habit of getting sidetracked. Usually, this sidetracking happens because I come up with a better way to do something. I'll probably work on Shorty's Pass after this map. It was experiencing some fps and vegetation problems that got much worse around version 4.0 of Beamng, but I now have some new ideas for how to fix this.
     
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