Thought you might appreciate that As usual, suspension remains my kryptonite, and has absolutely zero chill. Getting close.
Added another variant, A sunroof like base. It will be left open. Soon I need to attempt to get atleast one part into game using the barstow and getting it setup and then start working on all the extra stuff like beams and nodes. I find blender addicting and modify car structures are fun and easy way to teach me more. Update, Now I'm working on getting the decal parts that cover the roof. This is going to be a little time taking Update, Didn't take as long, only 2 different roof models at the moment but every time I create a new one, Note to self remember the decals! If you read all this than you get a cookie. Ill put it in the oven when I get home
I read that entire post. Do I get a cookie? OT: Are you making a mod for the Barstow or is this a custom car? (Sorry if it is painfully obvious and I am just being blind to it)
Plenty of tuning to do, but the suspension works as it should as of last night. Also got 95% of the wheel shudder on acceleration sorted. Things left to do? Rear ARB, front suspension, front steering, beam tuning for suspension and deformation, unwrap, texture, release, bugfixing.
Seeing that most of the heavy lifting has been done, I'm aiming for release next week or the week after, but as always, take that with a pinch of salt.
Ran into problem, I don't know what to use to edit nodes and beams lol. Is masa's nodes and beam editor good?
Almost done! I've been working on this every day since Sunday. All I have left is to do the right side, which shouldn't be too hard. I also made myself a license plate.
Your polyflow would need some refinish. See the lines on the hood, those doesn't follow a smooth curve (It would help a lot with reflection and general polyflow). The bumper has a section where the edge loops magically triplicate without a reason. I suggest to keep the number of edge loops the same across or very similar across the car. The circled part on the front seems to be a bit messy, while the one on the side has many unecessary loops. Overally the whole model suffer from 'non-smooth' polyflow, but it's a good start. Keep it up
i had to do that with the hood as the yaris has a hump there. Should I make the hump bigger? as for the triplicate polys, ill work on it, as i had to put a curve right there. Where the door is on the side i also had to put a curve in to fit the door shape. And the mess front bumper area is a good point, ill definitely try to work that out. tried to fix those, messy front bumper section will be reworked
From what I see polygon can be reduced giantly on hood, roof, front bumper and doors sections. But it is still nice to see your skills improving EDIT: got ninja'd
Fortunately, opinions don't matter; I personally prefer logical reasoning backed by evidence. Anyway. No more wheel shudder! Enging RPM edit: Not double posting because well, netiquette. A drivable car made from scratch in six days isn't too shabby, considering that I have work and social commitments. Oh, and don't be fooled: this thing drives like an absolute shitlord. At least the brakes don't crash the game this time.