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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Zappymouse

    Zappymouse
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    Thought you might appreciate that :)


    As usual, suspension remains my kryptonite, and has absolutely zero chill. Getting close.

     
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  2. Narwhal

    Narwhal
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    I think im starting to get this polyflow better. the front needs some work though
    ss+(2015-11-11+at+11.56.12).png ss+(2015-11-11+at+11.56.09).png
     
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  3. luckyman

    luckyman
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    Added another variant, A sunroof like base. It will be left open. Soon I need to attempt to get atleast one part into game using the barstow and getting it setup and then start working on all the extra stuff like beams and nodes. I find blender addicting and modify car structures are fun and easy way to teach me more. Update, Now I'm working on getting the decal parts that cover the roof. This is going to be a little time taking :D Update, Didn't take as long, only 2 different roof models at the moment but every time I create a new one, Note to self remember the decals! If you read all this than you get a cookie. Ill put it in the oven when I get home :D
     

    Attached Files:

    • Screen Shot 2015-11-11 at 12.57.14 PM.png
    • Screen Shot 2015-11-11 at 1.04.37 PM.png
    #5903 luckyman, Nov 11, 2015
    Last edited: Nov 11, 2015
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  4. Jawsoflife353

    Jawsoflife353
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    I read that entire post. Do I get a cookie? :p

    OT: Are you making a mod for the Barstow or is this a custom car? (Sorry if it is painfully obvious and I am just being blind to it)
     
  5. GameNoobTV

    GameNoobTV
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    It is, he has previous posts in this thread that say so.
     
  6. Zappymouse

    Zappymouse
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    Plenty of tuning to do, but the suspension works as it should as of last night. Also got 95% of the wheel shudder on acceleration sorted.



    Things left to do?
    Rear ARB, front suspension, front steering, beam tuning for suspension and deformation, unwrap, texture, release, bugfixing. :)
     
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  7. destroyer8769

    destroyer8769
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    please tell me this will eventually be released!
     
  8. Zappymouse

    Zappymouse
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    Seeing that most of the heavy lifting has been done, I'm aiming for release next week or the week after, but as always, take that with a pinch of salt. ;)
     
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  9. luckyman

    luckyman
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    Ran into problem, I don't know what to use to edit nodes and beams lol. Is masa's nodes and beam editor good?
     
  10. Narwhal

    Narwhal
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    shading error everywhere lol. also front is improved. a little to high poly. ill fix it soon
    ss+(2015-11-12+at+05.13.26).jpg ss+(2015-11-12+at+05.14.12).png
     
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  11. Nivracer

    Nivracer
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    Almost done! I've been working on this every day since Sunday. All I have left is to do the right side, which shouldn't be too hard.
    I also made myself a license plate. :)
     

    Attached Files:

    • screenshot_00015.png
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  12. Rage

    Rage
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    Dashboard progress

     
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  13. burilkovdeni

    burilkovdeni
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    2015-11-12_00003.jpg 2015-11-12_00004.jpg

    WIP D-15 front facias.
     
  14. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    Your polyflow would need some refinish.
    TiEVy20.jpg
    See the lines on the hood, those doesn't follow a smooth curve (It would help a lot with reflection and general polyflow).
    The bumper has a section where the edge loops magically triplicate without a reason. I suggest to keep the number of edge loops the same across or very similar across the car.
    The circled part on the front seems to be a bit messy, while the one on the side has many unecessary loops. Overally the whole model suffer from 'non-smooth' polyflow, but it's a good start. Keep it up :)
     
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  15. Narwhal

    Narwhal
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    i had to do that with the hood as the yaris has a hump there. Should I make the hump bigger? as for the triplicate polys, ill work on it, as i had to put a curve right there. Where the door is on the side i also had to put a curve in to fit the door shape. And the mess front bumper area is a good point, ill definitely try to work that out.
    tried to fix those, messy front bumper section will be reworked
    ss+(2015-11-13+at+10.50.07).png ss+(2015-11-13+at+10.50.00).jpg
     
  16. axistookmyname

    axistookmyname
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    From what I see polygon can be reduced giantly on hood, roof, front bumper and doors sections. But it is still nice to see your skills improving ;) EDIT: got ninja'd
     
  17. youdidwhat!!

    youdidwhat!!
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    I think you should bring the rear wheels out a bit so they fit flush with the fender
    just my opinion
     
  18. burilkovdeni

    burilkovdeni
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    More WIP D-15 front facias.
     

    Attached Files:

    • 2015-11-13_00005.jpg
    • 2015-11-13_00006.jpg
  19. Zappymouse

    Zappymouse
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    Fortunately, opinions don't matter; I personally prefer logical reasoning backed by evidence. :)



    Anyway.

    No more wheel shudder!

    Enging RPM ;)





    edit:
    Not double posting because well, netiquette.

    A drivable car made from scratch in six days isn't too shabby, considering that I have work and social commitments.



    Oh, and don't be fooled: this thing drives like an absolute shitlord. At least the brakes don't crash the game this time.
     
    #5919 Zappymouse, Nov 14, 2015
    Last edited: Nov 14, 2015
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  20. youdidwhat!!

    youdidwhat!!
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    I don't like the colour :p
    jk good work
     
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