The sizing is intended behavior. You have installed 265/55R18 tires on that car. Those are taller tires intended for larger vehicles. You want 265/35R18 or even as tall as 40 or 45. The number I've underscored represents the ratio of width to height for the tire (called aspect ratio). You can use a website like this one to visualize the difference in size. I have noticed that tires do not slot into wheels universally though. This seems like a problem to me. If I've got an 18x10 rim I'm pretty sure that it should accept all 'R18' tires in the range of 250/xxR18 to 300/xxR18, or maybe a bit more. Instead we don't even have all 18x10 rims taking the same tires? EDIT: as an example of the 18x10 wheels which do not use the same tires, compare Folk ZT55 18x10 Rear Wheels (Silver) with Folk ZT55 18x10 Deep Rear Wheels (Silver)
The suspension sounds are one of the things you didn't know you wanted until you got them. Adds another level of depth to the game so it's not just engine and road noise anymore. On the other hand, the sounds get repetitive quickly when driving on bumpy roads (ex. dirt roads on Jungle Island) or whilst off-roading. Like many others, I have experienced mods that are now unusable because the tires explode upon spawn. I like the Burnside, but the Automatic transmissions have trouble when driving at a speed between the two gears. I like the new variants and parts for the '88 Pessima (it's my new favorite car). A great update overall. Keep up the good work, Devs.
Unfortunately due to some shortcomings with the nodeOffset feature, I have to separate wheels and tires with different offsets. There's no way to have a universal 18x10 tire slot fit both offsets of 18x10 wheel. The reason for this is that you can't modify a nodeOffset, you can only overwrite it. It gets set by the car onto which the wheel is being installed. For the tire to work for both offsets of wheel, it would need to modify the offset of the tire (in this case by 2cm), which isn't possible.
It seems, that the front drag tires and wheels from the Bruckell Moonhawk Dragster have too much distance to the hub (no tuning settings changed).
Thanks for clearing that up. Last version I swear they came with car size tires and I was using them on all the 5 lug cars for teh lulz because of how much they stick out. Glad I can use them on my trucks now though. Thx m8.
somehow the body colored bumpers don't show up on the 89 Pessima and by the way I have deleted the cache.
back from the holidays, and suddenly my 92 accord is in and ready to be crashed repeatedly. simply amazing.
I think it would be better to show my problem in visual form. say I select the 2.0 ZX variant using the vehicle selector. I spawn it and somehow the trim doesn't show up in game. I mean it says in the parts selector that the trim has been installed but somehow its not in-game. I have deleted every conflicting mod that I could think of but still nothing. edit: its fine the problem has been fixed somehow i overlooked a few files they have now been removed. but somehow now the whole car dosen't show up in he vehicle selector despite the cars zip being in the content folder
Thanks for explaining the situation. I still might be lost. [insert much time spent looking at stuff] OK, maybe I've got it now. Are you saying that nodeOffset is an absolute number rather than being relative to the parent's nodeOffset?! Hopefully this will be improved very soon! It seems that a much more useful/usable implementation would 'just' go up the hierarchy and add every nodeOffset until you reach the root. That sum is the offset for whatever child you are working with. In that way you remove the need for things like having both pickup_suspension_R and pickup_suspension_R_ext, which are practically identical except for the stuff dealing with absolute rather than relative offsets!
somehow after deleting conflicting mods for the '89 pessima the car doesn't show up in the vehicle selector.
Is the 53 burnside supposed to be an older car restored? or the car from the factory, because my only criticism is the front park and turn lights would be white from the factory as some US states did not allow amber indicators till the 1960's