Description: SSRB is a very long route (~100km) located in the middle of the ocean. Not much is known about it. Note: On certain machine, FPS may drop on certain sections. That's due the complex colmesh some parts have. As you get farther from spawn point, the game will start to do weird things. That's because, as far as you get, precision come less. This is not a bug. Features: FPS Friendly Optimal to test speeds and burn some engines AI Mapped Screens: Credits: Ouerbacker - Sky settings DoullPepper - Road textures Me - The rest For problems and support, use the discussion thread.
Seems very cool to play around with,I have a very bad laptop myself so I need fps friendly maps I will try it soon today
This is very much the special stage route x from Gran Turismo. Really glad to see this come out, awesome map
Oh my, this map really fucks with my brain when the texture of the road syncs with my framerate and it feels like I'm stopped or going backwards at 300 km/h. Excellent map however.
Of course there is only, there is only 1 road. And no, I didn't spend too much time adding AI paths splitting when the road splits in two as the AI have some trouble in there. GPS is quite useless on a map like this.