Hello, I would like to suggest a little idea. I have no idea, if this was said already some time ago. However, the idea is, that you got a like physics "grabber" such as in Rigs of Rods, that you got your mousecursor, and you can just grab your car or car parts. And I'm sorry for my terrible english, i am not english. Write your opinion about this.
I like this idea, it would be helpful for those times when your butted up against a tree and can't free yourself. I think it should be able to be toggled on/off with a button.
I also like this Idea because i always get my car stuck on a tree, rocks, walls, etc (I'm a Bad driver at this game). This will be a great and useful if it was put in.
I have always liked to have this function in BeamNG too. It would be usefull to pull your car out of the water too.
Or when its on the roof and you want to look at the damage What about a flip car key,or the ability to put the car back on the nearest road without respawning it
I support this idea, and for anyone who thinks it's unreallistic, you can reset the car instantly for god's sake.
A full suite of physics manipulators would be interesting and entertaining, in fact. Grabs, pulses, a constant wind-push from a specified direction would be interesting to simulate heavy goods vehicles on high bridges. A configurable 'punch' launcher would be interesting, enabling both large 'blasts' of force and specific small-scale taps. Beyond raw physics impulse toys, and to avoid making an entirely new thread, what would you folk feel about object launching? Say, for testing at least, the ability to spawn and launch heavy cannonballs from the camera centre to smash up vehicles.
It has been mentioned quite a while ago. Just FYI, Try the search bar on the top right. Besides that, yes. I'm sure we are all waiting for that tool. ( http://www.beamng.com/threads/411-Car-dragging?highlight=tool ) ( http://www.beamng.com/threads/531-Gravgun-and-Physgun?highlight=tool )
You can sort of do this already by pressing f11 and clicking on your your car and bringing out of a stuck situation with the x and y axis but a grabber would be nice
Great idea, I support! When I first got BeamNG Drive, I instinctively tried to drag my vehicle when it was wedged between two cubes, and I realized it wasn't RoR. Lol..
Sure, but it isn't like in RoR. By pressing F11 you aktually pause the physics... and yes, as I said, it isn't like in RoR.
this would defintley be a nice feature, as its annoying to have to respawn the car just to be able to drive it again when it flips weather or not it actaully still works, or mabey for realisticness, add a working tow truck to flip it over with?
Like the post above, when I opened drive and got stuck, I tried to grab the car with the cursor like in RoR, but no haha. It would be great to have this feature. With the feature that you can toggle this function. Up!
There is already this type of tool in place alrdy, press J to disable physics, press f11 and select your car as a single unit and use the colored arrows in x,y and z axis to move the car. also the white cube at the vertex moves the car freely around, as do all other selectable static items. But it would be nice to have a quick key that automatically selects the user's vehicle, as sometimes trying to select the car results in multiple selections, such as spotlights, trees, cubes/jumps etc. Good idea, although again it is already implemented.