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Physics "Grabber"

Discussion in 'Ideas and Suggestions' started by 562239, Aug 13, 2013.

  1. 562239

    562239
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    Hello,

    I would like to suggest a little idea. I have no idea, if this was said already some time ago. However, the idea is, that you got a like physics "grabber" such as in Rigs of Rods, that you got your mousecursor, and you can just grab your car or car parts. And I'm sorry for my terrible english, i am not english.

    Write your opinion about this. :)
     
  2. offroadgamer

    offroadgamer
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    I like this idea, it would be helpful for those times when your butted up against a tree and can't free yourself. I think it should be able to be toggled on/off with a button.
     
  3. Brett3801

    Brett3801
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    I also like this Idea because i always get my car stuck on a tree, rocks, walls, etc (I'm a Bad driver at this game).
    This will be a great and useful if it was put in. :D:D
     
  4. roy99669

    roy99669
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    I have always liked to have this function in BeamNG too. It would be usefull to pull your car out of the water too.
     
  5. marvtheking

    marvtheking
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    Or when its on the roof and you want to look at the damage
    What about a flip car key,or the ability to put the car back on the nearest road without respawning it
     
  6. Petrovsky

    Petrovsky
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    duplicate account of banned user AwesomeSauce

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    I support this idea, and for anyone who thinks it's unreallistic, you can reset the car instantly for god's sake.
     
  7. DominuZ

    DominuZ
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    Yes please, I miss it so much from RoR. It's a necessity.
     
  8. Jakkar

    Jakkar
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    A full suite of physics manipulators would be interesting and entertaining, in fact. Grabs, pulses, a constant wind-push from a specified direction would be interesting to simulate heavy goods vehicles on high bridges.

    A configurable 'punch' launcher would be interesting, enabling both large 'blasts' of force and specific small-scale taps.

    Beyond raw physics impulse toys, and to avoid making an entirely new thread, what would you folk feel about object launching? Say, for testing at least, the ability to spawn and launch heavy cannonballs from the camera centre to smash up vehicles.
     
  9. ThingThing62

    ThingThing62
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    #9 ThingThing62, Aug 18, 2013
    Last edited: Aug 18, 2013
  10. dewasha

    dewasha
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    great idea please implement in game is very needed
     
  11. FreddyJones

    FreddyJones
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    Re: Physics "Grabber"

    Agreed! It would help!
     
  12. NixonsCat

    NixonsCat
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    You can sort of do this already by pressing f11 and clicking on your your car and bringing out of a stuck situation with the x and y axis but a grabber would be nice
     
  13. pivotman

    pivotman
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    Great idea, I support! When I first got BeamNG Drive, I instinctively tried to drag my vehicle when it was wedged between two cubes, and I realized it wasn't RoR.

    Lol..
     
  14. 562239

    562239
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    Sure, but it isn't like in RoR. By pressing F11 you aktually pause the physics... and yes, as I said, it isn't like in RoR.
     
  15. logoster

    logoster
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    this would defintley be a nice feature, as its annoying to have to respawn the car just to be able to drive it again when it flips weather or not it actaully still works, or mabey for realisticness, add a working tow truck to flip it over with?
     
  16. 562239

    562239
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    How about some more opinions?
     
  17. tymmo98

    tymmo98
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    Like the post above, when I opened drive and got stuck, I tried to grab the car with the cursor like in RoR, but no haha.
    It would be great to have this feature.
    With the feature that you can toggle this function.
    Up! :)
     
  18. 562239

    562239
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    Let's see what the Team will say... UP!
     
  19. SixSixSevenSeven

    SixSixSevenSeven
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    We shall say "why the bump".

    But I would like to have some fun with a grabber.
     
  20. SHOme1289

    SHOme1289
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    There is already this type of tool in place alrdy, press J to disable physics, press f11 and select your car as a single unit and use the colored arrows in x,y and z axis to move the car. also the white cube at the vertex moves the car freely around, as do all other selectable static items. But it would be nice to have a quick key that automatically selects the user's vehicle, as sometimes trying to select the car results in multiple selections, such as spotlights, trees, cubes/jumps etc. Good idea, although again it is already implemented.
     
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