Yes. I've been meaning to, but I've been busy. I'm trying to get one or two maps out by mid-October. I'll try to get to it soon. I'll also put the old version in the first post for those who want a straightaway freeway.
Yup, cubemaps are here, and the older version is in the first post. Just be aware that these two will conflict, and the older version has not been updated to feature cubemaps or the city background.
Sorry about the extra Moonhawk. It's there for testing (awesome car chase) purposes. If you really hate it, open the editor (F11) and search for a BeamNG vehicle by the name of 'clone1' and delete it. Then save. Otherwise, I'll try to get a fix out soon. I couldn't speculate on other drives, but colorramps in general seem to be pretty finicky of late. Edit:Yup, same on my end.
Is there a certain AI mode to use... cars decide to pull 3-point turns in middle of highway. its hard to get it to the AI to drive most the long stretch it likes to turn around a lot... i have AI on random but that's only one that seems to work
Really? Flee works wonders on my end, but of course, it always takes virtually the same route in doing so. Random AI does have the caveat of always wanting to turn around a bunch. I do hope that we'll get a more traffic-appropriate AI mode sometime in the future, like random but being able to take circuitous routes, respect one-way roads, and only needing to turn around when at a dead-end.
ill try flee mode then because i have tried random on Hirochi Raceway and i does 3 pointers out of nowhere and i rear end it like an idiot in real life stopping for nothing lol
Hello, your old version of the Freeway (without turns) don't work with the 0.5.1 version of BeamNG, is there any possibility to make it compatible with this version ? Thanks
Yeah it kinda fixed for me First 13 or more attemps was failures Then i moved the car a bit and it fixed itself
how do you get the green matrix tint? if you don't know what I mean, here's a comparison. visuals in the game. visuals in the movie.