Released Matrix Freeway 1.7

6KM-long freeway inspired by the Matrix: Reloaded

  1. HadACoolName

    HadACoolName
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    Just a question, will there be a cube map added for secondary vehicles?
     
  2. Occam's Razer

    Occam's Razer
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    Yes. I've been meaning to, but I've been busy. I'm trying to get one or two maps out by mid-October.

    I'll try to get to it soon. I'll also put the old version in the first post for those who want a straightaway freeway.
     
  3. Occam's Razer

    Occam's Razer
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    Yup, cubemaps are here, and the older version is in the first post. Just be aware that these two will conflict, and the older version has not been updated to feature cubemaps or the city background.
     
  4. Logi_Veloce

    Logi_Veloce
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    I spawned in the map like this please help
     

    Attached Files:

    • screenshot_00000.jpg
  5. Peterbilt

    Peterbilt
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    Um, Whats the issue?
     
  6. Logi_Veloce

    Logi_Veloce
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    I loaded the map and i can only drive the moonhawk which is randomly in the map
     
  7. NoizeBombHD

    NoizeBombHD
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    So probably due to my BeamNG being on the E:\ drive, the PostFX color ramp doesn't work. 2015-10-03_00001.jpg
     
  8. Occam's Razer

    Occam's Razer
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    Sorry about the extra Moonhawk. It's there for testing (awesome car chase) purposes. If you really hate it, open the editor (F11) and search for a BeamNG vehicle by the name of 'clone1' and delete it. Then save. Otherwise, I'll try to get a fix out soon.

    I couldn't speculate on other drives, but colorramps in general seem to be pretty finicky of late.

    Edit:Yup, same on my end.
     
    #108 Occam's Razer, Oct 4, 2015
    Last edited: Oct 4, 2015
  9. Logi_Veloce

    Logi_Veloce
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    Oh, well I don't hate it, I just thought it was bad on my end. Sorry about that
     
  10. jtreign9097

    jtreign9097
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    Is there a certain AI mode to use... cars decide to pull 3-point turns in middle of highway. its hard to get it to the AI to drive most the long stretch it likes to turn around a lot... i have AI on random but that's only one that seems to work
     
  11. Occam's Razer

    Occam's Razer
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    Really? Flee works wonders on my end, but of course, it always takes virtually the same route in doing so. Random AI does have the caveat of always wanting to turn around a bunch. I do hope that we'll get a more traffic-appropriate AI mode sometime in the future, like random but being able to take circuitous routes, respect one-way roads, and only needing to turn around when at a dead-end.
     
    • Like Like x 1
  12. jtreign9097

    jtreign9097
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    ill try flee mode then because i have tried random on Hirochi Raceway and i does 3 pointers out of nowhere and i rear end it like an idiot in real life stopping for nothing lol
     
  13. rayan210

    rayan210
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    Hello, your old version of the Freeway (without turns) don't work with the 0.5.1 version of BeamNG, is there any possibility to make it compatible with this version ? Thanks :)
     
  14. RustyRenesis

    RustyRenesis
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    Great map, really entertaining!! Sure would an update be awesome!!
     
  15. coolman123456

    coolman123456
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    its not showing up on levels help
    --- Post updated ---
    oh shit screenshot_00005.jpg
    --- Post updated ---
    halllelua
     
  16. RainySprite

    RainySprite
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    Nice mod!
     
  17. Teoman

    Teoman
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    Ai is messed after the update
     
  18. HadACoolName

    HadACoolName
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    Hasn't on my end.
    screenshot_00931.png screenshot_00932.png
     
  19. Teoman

    Teoman
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  20. mms

    mms
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    how do you get the green matrix tint? if you don't know what I mean, here's a comparison.
    visuals in the game. screenshot_01171.png visuals in the movie. Matrix-Reloaded-Freeway.jpg
     
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