1. Thread posting restricted: Only the BeamNG team members can post new threads in this sub-forum in order to prevent spam. Posting is available on unlocked threads.

Development screenshots #1 [Closed]

Discussion in 'Microblogs' started by gabester, Sep 5, 2012.

Thread Status:
Not open for further replies.
  1. tdev

    tdev
    Expand Collapse
    Developer
    BeamNG Team

    Joined:
    Aug 3, 2012
    Messages:
    3,030
    More work on ingame torque and HP graphs that are interactive (red ball / line is the current RPM) and scaling with throttle

    This is all scripted in Lua, so one could create more graphs or modify them, etc
     

    Attached Files:

    • graph.png
    #121 tdev, Jan 13, 2013
    Last edited: Jan 13, 2013
    • Like Like x 1
  2. Mythbuster

    Mythbuster
    Expand Collapse

    Joined:
    Aug 11, 2012
    Messages:
    782
    Awesome. That makes it so much easier to accurately recreate real engines! Very well designed!

    Also, that's a D-15 shadow.... With 200hp. I like that.
     
    #122 Mythbuster, Jan 13, 2013
    Last edited: Jan 13, 2013
  3. Mad-Alex

    Mad-Alex
    Expand Collapse

    Joined:
    Oct 13, 2012
    Messages:
    151
    Yeah, + all those debugging features will help to simulate very realistic vehicle, with real world physics and behaviour. And it's very early wip, I imagine what will be in final version.


    Mythbuster have the eye of a tiger, he see things which nobody other does not.:p
     
  4. tuningfreak1

    tuningfreak1
    Expand Collapse

    Joined:
    Sep 5, 2012
    Messages:
    230
    hahah no im from austria :)

    and i drive a bmw ;)
    here is my baby : in work light e36 dark.jpg
     
  5. MineTube

    MineTube
    Expand Collapse

    Joined:
    Nov 10, 2012
    Messages:
    37
    This... is.... just... astonishing!
    Just very beautiful environments.
    This is just beyond awesome. Can't wait for your next video.

    Glad to see that there is a lot progress going on with the physics.
    Keep it up.
     
  6. Bubbleawsome

    Bubbleawsome
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    1,886
    None of us can. I personally would like to see a crawler version of the covet. :cool: But is the beep on a cracker crap on a cracker? Kurt J Mac r-r-r-reference. XD
     
  7. Hammaneggs

    Hammaneggs
    Expand Collapse

    Joined:
    Oct 13, 2012
    Messages:
    29
    Can you refresh me on that one? Awesome cars and physics WIP guys!
     
  8. gabester

    gabester
    Expand Collapse
    Vehicle Director
    BeamNG Team

    Joined:
    Jun 6, 2012
    Messages:
    2,653
    Showing off the new residential neighborhood that Sam (LJFHutch) and I have been working on:

    residentialtraffic.jpg
    residentialpark.jpg
    residentialturn4.jpg
    residentialturn3.jpg
    residentialturn2.jpg
    residentialturn.jpg

    It's a hell of a lot of fun to race around, especially with the speedbumps and curbs :D
     
    • Like Like x 1
  9. Mad-Alex

    Mad-Alex
    Expand Collapse

    Joined:
    Oct 13, 2012
    Messages:
    151
    OMG!!!!!!!:eek:
    I am just speechless. It - It -It's just awesome.:D

    So Much to every single dedail.
     
    #129 Mad-Alex, Jan 17, 2013
    Last edited: Jan 17, 2013
  10. Mythbuster

    Mythbuster
    Expand Collapse

    Joined:
    Aug 11, 2012
    Messages:
    782
    Wooww.... That's soooo cool...

    You guys are doing such a great job, especially with such a small team. If only bigger game developers would care about this kinda stuff as much as you do. Imagine what 400 Gabesters, Tdevs, Sams and Estamas could achieve on a big budget, considering how close this already is to perfection O.O


    Also has the rear of the Grand Marshal changed? The taillights looked darker and rear indicators looked slightly orangy on earlier screenshots, which imho looked slightly better.


    Can't wait to ramp some cars over those speedbumps, bottoming out with the subframe :3
     
    #130 Mythbuster, Jan 17, 2013
    Last edited: Jan 17, 2013
  11. gabester

    gabester
    Expand Collapse
    Vehicle Director
    BeamNG Team

    Joined:
    Jun 6, 2012
    Messages:
    2,653
    :)

    I made the taillights 3D as they were too obviously fake being so large and curved when they were flat. They were never orange, they've always been solid red.

    The speedbumps are awesome. The Grand Marshal and Covet actually have soft enough suspension that you can nail the speedbumps at 40 or 50 mph and it absorbs it like it's not even there :D
     
    • Like Like x 1
  12. luke198

    luke198
    Expand Collapse

    Joined:
    Jan 15, 2013
    Messages:
    334
  13. Kryotex

    Kryotex
    Expand Collapse

    Joined:
    Oct 16, 2012
    Messages:
    257
    Cool!!! Awesome! I see You Finally Made The Grand Mashall's Interior! Good Job Guys!
    P.S. The First Screenshot Called ResedentialTraffic. So I understand You Correcly?:eek:
     
  14. Rocking_Star

    Rocking_Star
    Expand Collapse

    Joined:
    Jan 15, 2013
    Messages:
    282
    ugh...ugh...too much...awesomeness...uugh...*spases out & dies* :p

    Awesome work guys!! Keep it up! :D
    Traffic!!! *dies again*
     
  15. MineTube

    MineTube
    Expand Collapse

    Joined:
    Nov 10, 2012
    Messages:
    37
  16. AnnoyingIB

    AnnoyingIB
    Expand Collapse

    Joined:
    Sep 9, 2012
    Messages:
    42
  17. Atomix

    Atomix
    Expand Collapse

    Joined:
    Dec 15, 2012
    Messages:
    1,347
    Just noticed that orange Covet, will there be changing colors IN the game? like ... Mixing colors and making custom Vinils, or there will be just texture files you would have to custom outside ?
     
  18. MineTube

    MineTube
    Expand Collapse

    Joined:
    Nov 10, 2012
    Messages:
    37
    Already has been suggested.
    http://www.beamng.com/threads/38-Vehicle-Customization?highlight=Paint
    I think we can already say that customizing the paint is definite feature.
     
  19. luke198

    luke198
    Expand Collapse

    Joined:
    Jan 15, 2013
    Messages:
    334
    Same here! :D
     
  20. GummiFace

    GummiFace
    Expand Collapse

    Joined:
    Nov 14, 2012
    Messages:
    32
    Absolutely outstanding job! The visuals are amazing, everything is amazing. Can't wait to play this!
     
Thread Status:
Not open for further replies.
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice