If you have issues, use 'SAFE MODE' before reporting! (Safe mode will disable your mods, this will help to prevent false reports - See how at the end of this post) This thread is meant to collect feedback for version 0.7.0 We would love to hear your feedback You can find the 0.7.0.1/0.7.0.2 changelog here: http://blog.beamng.com/hotfix-for-0-7/ You can find the 0.7.0.0 changelog here: http://blog.beamng.com/alpha-version-0-7-released/ Notes: If you use 'More Feature Mod', disable it. As noted by the author of the mod, it can break the game when a new update is out, as the core files of the game are modified by the mod. Do not report issues regarding the 'Replay' app. It's an experimental app! Known Issues & Status: Pressing J during the countdown in the hairpin scenario causes a crash to desktop | Fixed in 0.7.0.1 My freeroam map list is empty! | Fixed in 0.7.0.1 Camera can be stuttery on certain circumstances | Improved in 0.7.0.1 Crash on 'Lowest' settings | Fixed in 0.7.0.2 Hole in ETK Test Center level | Known issue | Fixed in 0.7.0.2 Performance Timer app broken | Known issue | Fixed in 0.7.0.2 Crash on certain 'complex crashes' | Fixed for the next update Boost app values not matching the unit | Known issue Crash when adding a 'Forest' to a level | Known issue Miramar exhaust may not detach completely | known issue Spoiler: How to clear cache Launch the game and select 'Clear Cache' from the launcher. It will clear some of the folders in 'Documents/BeamNG.Drive' to 'Documents/BeamNG.Drive/backup' Spoiler: How to run in Safe Mode Launch the game and select 'Safe Mode' from the launcher. It will disable all your mods. Use it before reporting a bug, just incase your issue is caused from a mod and it's not an actual bug! Spoiler: How to verify the game cache https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335&l=english Spoiler: How to clean reinstall -Unistall BeamNG from Steam -Delete BeamNG.Drive folder from MyDocuments (backup your mods if you want, but don't put them back yet!) -Delete BeamnG.Drive folder from Steam/Steamapp/common (If there is still a folder) -Reinstall BeamNG.
Found a bug in the new Cliff Ram mission in campaign. Tail lights have no texture, nor does the head lights.
lol @ the boost gauge: Loving the new map as we speak though, wish the skid part was slightly more hilly.
It's most probably caused by a mod you have installed, i'm currently trying to find out which one is causing the problem ... [Edit] It's caused by this mod, it will be updated soon http://www.beamng.com/resources/javielucho-mad-mod.1395/
Just disable update this one : http://www.beamng.com/resources/javielucho-mad-mod.1395/ Edit : It's now updated
Alright, thanks for letting me know. -Should I mention that the new ETK driver experience map has some rough edging around it? (Mainly gaps in the ground that shows the underpart of the map as seen in the picture)
Still waiting for the day my dad will let me download Steam on his Mac Mini (It's running Boot Camp I don't hack ok)
No LeGran? Okay, I'll wait till the next update. Well, at least some wishes of mine has come true, the Pigeon and the Dry Van trailer finally has skin files.
Freeroam menu is somehow broken for me: Safe mode not working, cache cleared and still not working, I haven't deleted any MOD yet though and I don't have More Features MOD installed
The timer on scenarios and campaigns seems like it's based off of FPS, and my toaster can't handle higher than 20 FPS. I can't complete one in time because I run out pretty quickly.
When I load Freeroam, all I get is this. Is it any mods? What is the problem? Safe mode does not even work.
An APU can not be considered equivalent to an Intel Core i3 CPU and GPU. http://wiki.beamng.com/Requirements What it probably happening is you are unable to run full physics speed (2000Hz) and the timer doesn't take that into account, so it runs at normal time, when the physics engine is running slow.