Because, well... Despite all the updates, it still drives awfully. Maybe I should have focused on that before even thinking of new fancy shells and paint schemes. They're "locked" as in "coded as "locked" state in the BeamNG syntax", but I'm afraid we won't get any proper locking until the differential code is overhauled with the next game update. Code: "differentials":[ ["wheelName1", "wheelName2", "type", "state", "closedTorque", "engineTorqueCoef"], ["RR", "RL", "lsd", "locked", 500, 0.55], ], Yes. One way to prevent wobbling is to tighten the vertical beams going from shock top to bottom (["fasm21", "SM80"] and ["fasm22", "SM79"])... but then the shocks effectively can't compress anymore. Code: {"beamSpring":85000, "beamDeform":250000, "beamStrength":9800000}, {"beamLimitSpring":125000, "beamLimitDamp":4000}, {"beamDamp":8000}, {"beamPrecompression":"$rideheight_F", "beamType":"|BOUNDED", "beamLongBound":0.5, "beamShortBound":0.1}, ["fasm21", "SM80", {"beamDampRebound":4000}], ["fasm22", "SM79", {"beamDampRebound":4000}], --- Post updated --- Whoa, talk about a harsh landing... --- Post updated --- I've been following that thread.
I'd still love to get updates on what you still make if you want to share it in a group. Love all the progress you have made!
they're just whiny kids who can't seem to understand that this is a mod made mostly by just you, and that ror has been around for literally over 10 years.
Well, that's unfair. I've spent quite some time on it, sure, but the majority of the real hard work (modelling, a good chunk of the textures, let alone the original mod itself) were made by someone else. I'm just a maintainer, really.
JBeam done, I need to find half an hour of spare time without interruptions to list and configure all the material mappings.
The Grave Digger shell hasn't been imported yet, but since @ROCKGODBOSS created it to work with the new chassis, it will probably get in game like a breeze. --- Post updated --- Oh, btw, I think I missed this in yesterday's upload... It was halfway done when the Escalade body was released, I forgot to put some finishing touches up until now.
Well the mesh for the mohawk is separate from the body in order to allow it to only activate via skin selection. It doesn't deform particularly well in case of a rollover but well, it does get crushed. Needs more beams for a more realistic effect.
Not yet, work on the Grave Digger shell has been put on hold since the introduction of the third chassis. Anyway, it's a fairly easy task, spotlights and glowmaps are my forte.
I just have to say. I am a "random RoR player" and I think what your doing is incredible for our online monster truck game community! Beam.NG Drive definitely has more potential than rigs of rods. You have done a great job advancing this mod. I would really hate to see you leave the project. I hope you continue. And trust me, there are tons of people with the same opinion as me!