Outdated CRD Monster Truck

Discussion in 'Land' started by SealedGecko, May 2, 2016.

Thread Status:
Not open for further replies.
  1. FLyInG 2 YoUr SoUL

    FLyInG 2 YoUr SoUL
    Expand Collapse

    Joined:
    May 31, 2016
    Messages:
    5,134
    Because, well... Despite all the updates, it still drives awfully. :)

    Maybe I should have focused on that before even thinking of new fancy shells and paint schemes.
    They're "locked" as in "coded as "locked" state in the BeamNG syntax", but I'm afraid we won't get any proper locking until the differential code is overhauled with the next game update.
    Code:
    "differentials":[
    ["wheelName1",  "wheelName2", "type", "state", "closedTorque", "engineTorqueCoef"],
    ["RR", "RL", "lsd", "locked", 500, 0.55],
    ],
    Yes.

    One way to prevent wobbling is to tighten the vertical beams going from shock top to bottom (["fasm21", "SM80"] and ["fasm22", "SM79"])... but then the shocks effectively can't compress anymore. :)
    Code:
     {"beamSpring":85000, "beamDeform":250000, "beamStrength":9800000},
     {"beamLimitSpring":125000, "beamLimitDamp":4000},
     {"beamDamp":8000},
     {"beamPrecompression":"$rideheight_F", "beamType":"|BOUNDED", "beamLongBound":0.5, "beamShortBound":0.1},
     ["fasm21", "SM80", {"beamDampRebound":4000}],
     ["fasm22", "SM79", {"beamDampRebound":4000}],
    --- Post updated ---
    Whoa, talk about a harsh landing... ;)
    --- Post updated ---
    I've been following that thread. :)
     
    • Like Like x 1
  2. Tom P.

    Tom P.
    Expand Collapse

    Joined:
    Aug 23, 2012
    Messages:
    39
    I'd still love to get updates on what you still make if you want to share it in a group. Love all the progress you have made!
     
    • Like Like x 1
  3. gameboy3800

    gameboy3800
    Expand Collapse

    Joined:
    Apr 27, 2014
    Messages:
    757
    they're just whiny kids who can't seem to understand that this is a mod made mostly by just you, and that ror has been around for literally over 10 years.
     
    • Like Like x 2
  4. FLyInG 2 YoUr SoUL

    FLyInG 2 YoUr SoUL
    Expand Collapse

    Joined:
    May 31, 2016
    Messages:
    5,134
    Well, that's unfair.

    I've spent quite some time on it, sure, but the majority of the real hard work (modelling, a good chunk of the textures, let alone the original mod itself) were made by someone else.

    I'm just a maintainer, really. :)
     
  5. gameboy3800

    gameboy3800
    Expand Collapse

    Joined:
    Apr 27, 2014
    Messages:
    757
    true.

    when will the closed group be made? i'd love to get more updates for this.
     
    • Like Like x 1
  6. VolticDragon

    VolticDragon
    Expand Collapse

    Joined:
    Nov 1, 2013
    Messages:
    75
    I second this. This is honestly one of the only mods I follow on this site.
     
  7. ROCKGODBOSS

    ROCKGODBOSS
    Expand Collapse

    Joined:
    Jan 28, 2015
    Messages:
    148
    I would for sure like to keep seeing updates, and personaly can't wait till the Cohen is all done ;)
     
  8. FLyInG 2 YoUr SoUL

    FLyInG 2 YoUr SoUL
    Expand Collapse

    Joined:
    May 31, 2016
    Messages:
    5,134
    JBeam done, I need to find half an hour of spare time without interruptions to list and configure all the material mappings. :)
     
  9. gameboy3800

    gameboy3800
    Expand Collapse

    Joined:
    Apr 27, 2014
    Messages:
    757
    sweet! any shells ready to go on it yet?
     
  10. FLyInG 2 YoUr SoUL

    FLyInG 2 YoUr SoUL
    Expand Collapse

    Joined:
    May 31, 2016
    Messages:
    5,134
    The Grave Digger shell hasn't been imported yet, but since @ROCKGODBOSS created it to work with the new chassis, it will probably get in game like a breeze.
    --- Post updated ---
    Oh, btw, I think I missed this in yesterday's upload... It was halfway done when the Escalade body was released, I forgot to put some finishing touches up until now. :)
     

    Attached Files:

    • mohawk_warrior.jpg
    • Like Like x 2
  11. gameboy3800

    gameboy3800
    Expand Collapse

    Joined:
    Apr 27, 2014
    Messages:
    757
    y
    looks nice! how much gel was used to keep the hair up like that? toplel
     
  12. FLyInG 2 YoUr SoUL

    FLyInG 2 YoUr SoUL
    Expand Collapse

    Joined:
    May 31, 2016
    Messages:
    5,134
    3 nodes and 5 beams... ;)
     
    • Like Like x 1
  13. gameboy3800

    gameboy3800
    Expand Collapse

    Joined:
    Apr 27, 2014
    Messages:
    757
    if only there was an easy way to let it crush when you rolled over...
     
  14. FLyInG 2 YoUr SoUL

    FLyInG 2 YoUr SoUL
    Expand Collapse

    Joined:
    May 31, 2016
    Messages:
    5,134
    Well the mesh for the mohawk is separate from the body in order to allow it to only activate via skin selection.

    It doesn't deform particularly well in case of a rollover but well, it does get crushed. Needs more beams for a more realistic effect.
     
  15. gameboy3800

    gameboy3800
    Expand Collapse

    Joined:
    Apr 27, 2014
    Messages:
    757
    nice.
    have you gotten around to working on the red headlights for grave digger?
     
  16. FLyInG 2 YoUr SoUL

    FLyInG 2 YoUr SoUL
    Expand Collapse

    Joined:
    May 31, 2016
    Messages:
    5,134
    Not yet, work on the Grave Digger shell has been put on hold since the introduction of the third chassis. Anyway, it's a fairly easy task, spotlights and glowmaps are my forte. ;)
     
  17. Untouchable7809

    Untouchable7809
    Expand Collapse

    Joined:
    Mar 27, 2014
    Messages:
    122
     
  18. Iro

    Iro
    Expand Collapse

    Joined:
    Sep 20, 2015
    Messages:
    2,065
    aww man. I wanted a mad scientist with a mohawk! ;)
     
    • Like Like x 1
  19. MONSTERJAMTV

    MONSTERJAMTV
    Expand Collapse

    Joined:
    Aug 14, 2016
    Messages:
    34
    I just have to say. I am a "random RoR player" and I think what your doing is incredible for our online monster truck game community! Beam.NG Drive definitely has more potential than rigs of rods. You have done a great job advancing this mod. I would really hate to see you leave the project. I hope you continue. And trust me, there are tons of people with the same opinion as me!
     
    • Like Like x 1
  20. FLyInG 2 YoUr SoUL

    FLyInG 2 YoUr SoUL
    Expand Collapse

    Joined:
    May 31, 2016
    Messages:
    5,134
    Are you... sure about that? ;)
     

    Attached Files:

    • mohawk_scientist.jpg
    • Like Like x 3
Thread Status:
Not open for further replies.
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice