[ARCHIVED] CRD Monster Truck Development Thread

Discussion in 'Beam-Monsters' started by Deleted member 160369, Dec 4, 2016.

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  1. Deleted member 160369

    Deleted member 160369
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    RC2 is available for download.

    What's new:

    - Fixed various breakGroups bugs.
    - Tierods can now break/detach indipendently.
    - Steering knuckles can now break off more reliably.
    - Retuned threshold for breakage of most breakable parts.
    - Improved front clip latches for select trucks to prevent rattles/flickering.
    - More realistic node weight and drag coefficient for flags.
    - Improved body texture for El Toro Loco (Yellow).
    - Reworked custom sound table.
    - Transport wheels (with working parking brake) are available as alternate rim options.

    Known issues:

    - Flags are still glitchy.

    - Due to a bug in the game powertrain code, transmission may become unresponsive for a couple of seconds when one or more wheels are detached.

    This is caused by the current design with double axleBeams, which allows for more detailed breakage of parts but is now being reconsidered in the light of this discovery.
     
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  2. gameboy3800

    gameboy3800
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    when i try to spawn anything, it's invisible. even after clearing cache. i do still have the old grave digger and bigfoot separate files installed. i will remove them and see if it changes anything
    --- Post updated ---
    nope. removing the separate trucks didn't change anything.
     

    Attached Files:

    • BeamNG2017-01-0907-33-18-76.png
  3. Deleted member 160369

    Deleted member 160369
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    I can't see the supercharger instrument on your screen, meaning the truck is failing to spawn.

    Possibly a botched upload, sorry, I had to do it from my office this morning (blackout at home caused by storms) and couldn't verify it.
     
  4. enjoyinorc6742

    enjoyinorc6742
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    clear cache?
     
  5. Deleted member 160369

    Deleted member 160369
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    Does it work for anyone else?
     
  6. enjoyinorc6742

    enjoyinorc6742
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    remove CRDTest, insert CRD
    --- Post updated ---
    tis what i did, also cleared cache
     
  7. Matchbox201

    Matchbox201
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    Just downloaded and tested. Works fine here.
     
  8. Deleted member 160369

    Deleted member 160369
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    Try this, although it should work regardless.
     
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  9. enjoyinorc6742

    enjoyinorc6742
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    same situation with the engine and fire.
    land hard on the back and engine breaks
    20170109063253_1.jpg 20170109063233_1.jpg
    from where i started, i turned a little left, jumped and made sure my back wheels caught the lip of the jump, forcing the truck to roll. very easy to do
     
  10. acapaldi

    acapaldi
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    All good here, cleared cache, only mod I have enabled is CRD and some maps. Works great!

    20170109083409_1.jpg
     
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  11. Deleted member 160369

    Deleted member 160369
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    By design. Fuel tank is in the back, nothing changed. :cool:
     
  12. enjoyinorc6742

    enjoyinorc6742
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    but engine cuts off too, no damage to the frame from what i could tell
     
  13. Deleted member 160369

    Deleted member 160369
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    Of course it does. The engine catches fire, and all of your fuel explodes.

    How would the truck still move?
     
  14. gameboy3800

    gameboy3800
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    yes. both times.
    --- Post updated ---
    i'm downloading it again right now.
     
  15. enjoyinorc6742

    enjoyinorc6742
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    was able to move before while on fire (hard to do but it can)
    20170109064124_1.jpg 20170109064127_1.jpg 20170109064131_1.jpg
     
  16. Deleted member 160369

    Deleted member 160369
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    • Informative Informative x 1
  17. gameboy3800

    gameboy3800
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    works fine now!
    after some quick testing, this is much more robust than RC1, meaning the suspension no longer commits suicide after landing a slightly off center jump. i'm not seeing any issues with randomly bursting into flames either.
    one thing i noticed is that the flag sometimes randomly pops off after hitting nothing. that's about it.
     

    Attached Files:

    • BeamNG2017-01-0908-47-31-17.png
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  18. Deleted member 160369

    Deleted member 160369
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    The flag is a bit weak, indeed. I like it coming off that easily though.
     
  19. gameboy3800

    gameboy3800
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    ok scratch that. hard rear impacts still cause fires. this time without any damage to anything else required (note the lack of any damage here)
     

    Attached Files:

    • BeamNG2017-01-0908-56-58-97.png
  20. Deleted member 160369

    Deleted member 160369
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    Ok, I get that, I'll shrink the fuel cell impact structure... ** sigh**
     
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