Before some time i was working on a "vogelnoot heros 1000" plow, but it was not possible to finish it so I left it on hold. But I decided to do "salford" plows which are lot easier to make. Here is small one (4204): also I´ve got the rear wheel to steer creating a beam between left attach point and node right from wheel steer axis. So it is something like z-linkage.
I don't really know what's going on here... But I'm having fun(?) I might scrap this body and come up with something totally different, once I get this to work. Weird engine things are happening. (More info here: https://www.beamng.com/threads/engine-troubles-stupid-question-s.36747/ )
Thanks! It's now working, I didn't know this thing was even a word Now I need to see for the couplers, there isn't much info on that on the wiki, but since I'm doing things randomly, and since it's generally working, I'm guessing it's going to be OK! For now i think I'm going to copy 4 times the tow hitch thing and move the nodes on the 4 corners of the car.
I think that you should make the lights bigger. (Not that big either) and make the grill larger. To me atleasts, it looks a bit less "Uglyer"
A little bit more work done on the R60. Started to add headlights and spot for the badge on the grill. I absolutely suck at materials, the headlights are supposed to be clear but I can't make it work, so I guess they are tinted for now...
Funnily enough I made them originally as GoKart wheels, but needed something to slap onto this as temporary wheels and in the end they don't look too bad, not that they look great either. They are also on the R20 model too but with a slight tweak to make them look a little racier But yeah, they need replacing As can be seen from the R60 image more progress has been made. The mesh in the openings is currently too close to chicken wire for my tastes though so will likely be made a lot beefier in time. Especially since a 1.8l engine doesn't need anywhere near that much air
Materials work, I put the materials.cs file in the main directory of vehicles/pickup, on other vehicles it would give a no material to all of the other parts but on the D-series it doesn't seem to. Can anyone explain? --- Post updated --- Sorry for sharing at such a low progress level but this thing looks too sick not to share. I put a quick nodeOffset on the bed accessory slot to move it back a bit, and the bed rack looks awesome. Nothing fits properly obviously, I'll have to make or modify the D-series parts to fit. Also planning an aluminium tray for it, for ultimate tradies.
Quick little render of an idea I had for a wheel. I'm going to add some things and it might come to fruition, or it might not. It depends on if you can actually put suspension IN a wheel. I don't know. (Yes, I'm sorry for taking a picture of my monitor with my phone, but my internet's down right now. Later you'll get the sweet, sweet 8K res, if you're all good.)
I guess the issue with putting suspension within a wheel rim is limiting the movement to being purely vertical and keeping things generally stable.
I don't think that would be too problematic, the thing is how wheels work in beam, how you can't actually edit how the nodes and beams are. (I think) We were talking about the game, right? *insert face that helps to convey proper context through text*
Well I was more talking about how you will get some serious wheel well rub on even the smallest of speed bumps with that sort of wheel design assuming the whole thing rotates. That is assuming it doesn't become unstable with the rotation and centripetal force. If you are only planning on rotating the tyre that would probably lead to higher friction and a more complex drive train but could probably work.
I think that suspension part should not rotate, but it should travel in a groove of wheel, would that be slidenode setup in a wheel then? If whole suspension rotates, then there would need to be 4 shocks/springs and it still would act bit weird way, with only two it would go from no suspension to full suspension every half turn or so, with 4 shock/damper setup it would go to something like 0.5 suspension to full suspension, so to make it work like a suspension shock/damper should not rotate, but one end should slide in a wheel groove. Then to make it stable, shock mounting is something like a ball joint I guess, so there is need for some supporting braces to keep wheel side on place in X direction. That is if I visualized the thing even nearly right in my mind.