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Development screenshots #1 [Closed]

Discussion in 'Microblogs' started by gabester, Sep 5, 2012.

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  1. TheFastRacer

    TheFastRacer
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    That makes sense to me! I really hope so...
     
  2. thorpedo66

    thorpedo66
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    LOL, i'm not getting my hopes up but it would be great! ;)
     
  3. TheFastRacer

    TheFastRacer
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    Any kind of progress would be great! Latest screenshots of the Civetta Bolide, in-game pictures of the Pigeon and the Vanster :D Or a new video!
     
  4. Cwazywazy

    Cwazywazy
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    MOAR VIDS.

    please just turn on a screen recorder and crash a little?
     
  5. luke198

    luke198
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    Yes please.
     
  6. TheFastRacer

    TheFastRacer
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    Yes!!! We want to see some cars crumpling :D :D
     
  7. Cobra909

    Cobra909
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    +1! I need moar! i need MOAR!
     
  8. gabester

    gabester
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    Vehicle Director
    BeamNG Team

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    • Like Like x 1
  9. luke198

    luke198
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    #249 luke198, Feb 5, 2013
    Last edited: Feb 5, 2013
  10. AwesomeSauce

    AwesomeSauce
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    Someone should post a picture of the main menu! I'm sure we all wanna see that!
     
  11. Hati

    Hati
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    purely out of curiosity, do you have some kind of menu fetish or something? :confused:
     
  12. Element4ry

    Element4ry
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    I'm refreshing my desktop every time I see it. It's kind of addicting. Then I'm telling myself this witchcraft making my pc faster, and keeps bad luck out of my life. Maybe something similiar happen with main menus. You now just... clicking it.
     
  13. AwesomeSauce

    AwesomeSauce
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    I fap to dem menus *pedo face*
    But seriously now, fetish with one t means a sexual fetish, but with two t's it's not sexual.
    Fetish - sexual
    Fettish - not sexual
    I don't have a fettish for menus, I'm just curious.
     
  14. Bubbleawsome

    Bubbleawsome
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    I needed to know that. -_-

    Back to screenies!
     
  15. tdev

    tdev
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    Developer
    BeamNG Team

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    little update to the debug code: now with CoG (red dot in the center of the car) and with g-meter on the right side
     

    Attached Files:

    • screenshot_004-00000.png
    • Like Like x 1
  16. Dannuborgir

    Dannuborgir
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    It is nice to see how much can you do with the debug. And im sure there will be more.
     
  17. moosedks

    moosedks
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    i wanna see smashy :D
    I don't really know what debug does.
     
  18. B727ClassicFlyer

    B727ClassicFlyer
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    Sorry for the off-topic,

    But, for those who are asking for a download link, STOP ASKING! There is currently no download link, not even to MediaFire, so BeamNG is not released yet. The developers (including Gabester) are still working on it.

    So, the developers (again, including Gabester) will release BeamNG when they are happy with the work they have done. But now, the noobs asking for a download link are now destroying the developers' chances of releasing BeamNG.

    On Rigs of Rods, it is said that if you ask for a download link, you are actually delaying the release of a mod by 2 months.

    Sincerely,
    BJT
     
  19. LJFHutch

    LJFHutch
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    Environment Artist
    BeamNG Team

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    Here's a cool shot of something I've been working on. It's amazing just how many objects you need to populate an area that's only 300x300m or so.

    saltair.jpg
     
    • Like Like x 1
  20. lex4bin

    lex4bin
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    I don't know how the beam and nodes are generated, I assume it is by hand. If so have you considered making a simple box to surround the object and projecting vectors to the surface of the car
    for a basic mesh and then tweaking it by hand?
    I'm sure it's not that hard to do it by hand, but easier is nice too. :)
    I am curious about the new tire model as well, I saw the old model only had single vectors projecting from the wheels origin. Are you thinking about going to Pacejka or maybe a brush style model?

    Alex Forbin
     
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