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0.8.0.1 Discussion/Feedback/Bugs-Reporting Thread - READ #1 POST!

Discussion in 'General Discussion' started by Nadeox1, Dec 21, 2016.

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  1. Standard

    Standard
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    I just noticed, with the new powertrain stuff, twin-engine 4WD Oldsmobile 442 could be a thing.
     
  2. natiq kamal

    natiq kamal
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    have you multiple powertrain? its working? I saying that multiple powertrain can not work now.
    Powertrain
    maybe 8.0.2 they increase and put working multiple powrtrain. I wait this.
     
  3. fufsgfen

    fufsgfen
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    Not sure if this helps, thing is you can't change name of engine, it has to be mainEngine, but then you can add secondEngine or whatever you wish to call it:
    https://www.beamng.com/threads/problem-with-powertrain-clutchratio.35816/
     
  4. Diamondback

    Diamondback
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    Vehicle Systems Lead
    BeamNG Team

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    There is nothing restricting you from using as many engines as you want. However, the default vehicle controller logic doesn't have a clue what to do with a second engine.
    So you need your own logic there.
     
  5. killstreak451

    killstreak451
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    of topic
    does anyone still play ror
     
  6. CaptainZoll

    CaptainZoll
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    maybe a bit too late to report this, but the burnside's clutch animation is stuffed up:
    depressed:
    Screenshot321.png
    released:
    Screenshot320.png

    EDIT: Also, the T-series engine's requiredenergytype is "Gasoline"
     
    #586 CaptainZoll, Apr 2, 2017
    Last edited: Apr 11, 2017
    • Agree Agree x 1
  7. ast5515

    ast5515
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    @CaptainZoll It's been that way for a while. I don't think it's a priority for the devs.
     
  8. crazikyle

    crazikyle
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    Maybe too late for this, but there seems to be a hole in the terrain of Utah.
    screenshot_00244.png
     
    • Agree Agree x 1
  9. Nadeox1

    Nadeox1
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    Fixed (time ago) for the next update :)
     
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  10. natiq kamal

    natiq kamal
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    As an example, my Belaz four electric engines
    or tesla model S with two electric engines
    Or koenigsegg regera powertrain system
    I can`t do any of these things.
    The error occurs when I add the second engine system. And it is donn`t working.
    I can`t tell about my idea. sorry
    But I am glad to hear that you are uploading to beamng.com one of working those systems.
    thanks.

    this is my last project. with hibrid powertrain system.
     

    Attached Files:

    • KAMALFD300.png
    #590 natiq kamal, Apr 11, 2017
    Last edited: Apr 11, 2017
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  11. Diamondback

    Diamondback
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    BeamNG Team

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    Well as I said, the default vehicleController is not made to support such powertrain layouts, it simply does not know what to do with it.
    You need your own custom logic to have something specific like the ones you mentioned :)
     
  12. natiq kamal

    natiq kamal
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    I know design engineering and other things but I can not write the program language.
    I will wait for anyone to do it
    Then I do a copy past
    Thanks for answer.
     
  13. EruptionTyphlosion

    EruptionTyphlosion
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    Two things:

    The fatal vehicle exception error can occur with stock vehicles (EVEN AFTER A CLEAN REINSTALL). It only seems to happen to the Sunburst and the SBR4. It is VERY common when resetting while using the AI.

    The chase camera will go out of alignment if you replace vehicles multiple times. Again, this occurs without mods.
     
    • Agree Agree x 1
  14. ilkerrbr

    ilkerrbr
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    any info about new update ?:confused:
     
  15. NistingurA

    NistingurA
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    supposedly this week
    But as always "When it´s ready ™" -BeamNG
     
  16. coolusername

    coolusername
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    only bug reports here!
     
  17. fufsgfen

    fufsgfen
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    I think that first one is known issue, caused by DCT bug or something like that I think it was. Also caused problems if default car had such transmission so sometimes at spawning something happened, I forgot now what it was, maybe appcrash?
     
  18. EruptionTyphlosion

    EruptionTyphlosion
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    I don't know... It confuses me.
     
  19. Diamondback

    Diamondback
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    Vehicle Systems Lead
    BeamNG Team

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    I never managed to replicate this bug, but other team members managed to and it's apparently fixed for the next update.
     
  20. YellowRusty

    YellowRusty
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    Slight road-marking error on an ECUSA bridge:

    screenshot_00047.png

    Location:
    upload_2017-4-11_12-5-59.png
     
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