Solved The houses have no texture!!

Discussion in 'Mod Support' started by Peter Beamo, Apr 18, 2017.

  1. Peter Beamo

    Peter Beamo
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    L0D Issue is solved
    But new problem arrived
    I cleared a cache before play beamng and when I get in my map ...most of the buildings have no TEXTURE!!
    241858-6b6be7ed6c82a798a7b90c6a6c8739b4.png
    And it broke my east coast map..
    What kind of texture problem is this?
    If u need a file ,tell me :)
    still new at map making.....

    SORRY FOR MY TERRIBLE ENGLISH
     
    #1 Peter Beamo, Apr 18, 2017
    Last edited: Apr 19, 2017
  2. EruptionTyphlosion

    EruptionTyphlosion
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    It's an LOD issue.
     
    • Agree Agree x 2
  3. Peter Beamo

    Peter Beamo
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    uhh LOD?
     
  4. EruptionTyphlosion

    EruptionTyphlosion
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    LOD = Low Object Detail.
     
  5. Peter Beamo

    Peter Beamo
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    stupid question incoming :::


    How can i fix that??
     
  6. EruptionTyphlosion

    EruptionTyphlosion
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    LOD models are the models used for objects that are far away. They are low detail so they don't strain the PC.
     
  7. Peter Beamo

    Peter Beamo
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  8. EruptionTyphlosion

    EruptionTyphlosion
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    I'm not an expert on how to fix this, but this bug seemed to be caused by 0.9
     
  9. Peter Beamo

    Peter Beamo
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    I hope dev know the solution for this problem :confused:
     
  10. EruptionTyphlosion

    EruptionTyphlosion
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    Look up this issue. I've already seen a thread on it.
     
  11. aljowen

    aljowen
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    LOD means "Level Of Detail"

    This means that you can have many different versions of the same object. For a house this means you can have a really high detail one for when the player is close, a lower detail one for when they are in the same neighbourhood and a really low detail one for if they are at the opposite side of the map. This is to save processing power, since there is no point rendering a lady bug on the windowsill if the player is 1km, they won't see it. So generally with a very low poly version of a house you will have a cube with a pointy roof, then let the windows be only part of the texture and not the mesh, then when the player gets closer you can swap out the model adding mesh windows in etc. You can have as many of these levels as the game engine you are using will allow. But generally you don't need many, since you don't want the player to see the changes happening for every meter they move away from a building.

    Your issue is that when you move away the game switches the houses to a lower poly model, but it cannot find the textures for them. Hence you are getting the missing texture texture.

    However I do not know the solution.
     
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  12. Peter Beamo

    Peter Beamo
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    Do u know how can I make the textures appear??
     

    Attached Files:

    • Capture.png
  13. SandwichesANDmilk

    SandwichesANDmilk
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    i had that problem back in 0.6 never fixed it
     
  14. Peter Beamo

    Peter Beamo
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    looks like everything is fine for me now :)
    I cleared the cache
     
  15. Peter Beamo

    Peter Beamo
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    looks like a new problem comes
    I cleared a cache before play beamng....but when I get in my map
    most of the buildings have no TEXTURES
    screenshot_00933.png

    sry for my bad english
     
  16. EruptionTyphlosion

    EruptionTyphlosion
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    Where did you get the houses from?
     
  17. Peter Beamo

    Peter Beamo
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    from east coast and a bit from hirochi raceway
     
  18. EruptionTyphlosion

    EruptionTyphlosion
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    Did you start the map before 0.9?
     
  19. Peter Beamo

    Peter Beamo
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    after
     
    • Agree Agree x 1
  20. EruptionTyphlosion

    EruptionTyphlosion
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