HighDef submitted a new resource: HighDef's Chase Scenario pack - Various chase scenarios similar to the ones provided with the game. Read more about this resource...
I'm glad that I have influenced people on here, I thought that many wouldn't care for my mods, but to see someone make scenarios of the same style as Locate & Apprehend makes me happy. But you know, you will still have competition
HighDef updated HighDef's Chase Scenario pack with a new update entry: Second pass. Fixes and changes. Read the rest of this update entry...
HighDef updated HighDef's Chase Scenario pack with a new update entry: Pessima penilizer Read the rest of this update entry...
This is a series of..er.. missteps I took while recording the first set (first 6) of the scenarios. Yeah, I'm kind of a doof.
HighDef updated HighDef's Chase Scenario pack with a new update entry: Waypoint message corrections. Read the rest of this update entry...
The vintage chase is really cool, absolutely enjoy to boat around on gravel! I wonder if it´s possible to set several spawn points on one scenario, ´cause the trails get repetitive after the 70th run though.
Thanks for letting me know I am fixing it now. I have experimented with getaways but the AI tends to just drive into building and not follow the road One day it should be possible. --- Post updated --- At the moment the AI tend to take different routes depending on how close to them you are. Other than that, like the ones provided with the game, they do get repetative. --- Post updated --- Thanks for the coverage David.
HighDef updated HighDef's Chase Scenario pack with a new update entry: Fix for errors and some changes. Read the rest of this update entry...
It was that map I was testing on. At the moment I am flat out working on a story campaign. 29 scenarios long so far. I want to finish the second chapter and polish it before I release it though. Until then I am not really doing any work on the other mods.
HighDef updated HighDef's Chase Scenario pack with a new update entry: Headlight activation (crude). Read the rest of this update entry...
HighDef updated HighDef's Chase Scenario Pack with a new update entry: 8 new scenarios over Utah and WCUSA Read the rest of this update entry...
HighDef updated HighDef's Chase Scenario Pack with a new update entry: Experimental AI police chase and hopper chase + 3 chases for bob.blunderton's LIDAR Tennessee map. Read the rest of this update entry...
HighDef updated HighDef's Chase Scenario Pack with a new update entry: Added 4 new chases Read the rest of this update entry...
Saw 3 of these on Davidinark's channel for youtube (above linked in another post, but was another video), what nice Scenarios you have made for Roane County. Please feel free to make more, now that it received the 0.9 map update that improved FPS by as much as 50% (may vary depending on if and where your system is bottle-necking). So yes, entirely, feel free to make as many as you like, Roane County is huge, even if the AI sometimes is Derp-tastic and hence earns the name 'Blunderton' more than myself. Most of the map structure won't be changed drastically at this point so it should be solid to build upon with scenarios of all kinds.
If you were to add more scenarios to this mod, I suggest using more FWD cars. The AI in this game is not really good with RWD cars, as they don't know how to deal with oversteer that well. FWD cars are more easy to correct, so AI cars are less likely to crash randomly (e.g. over a hill). This is why East Coast Chase 3 is one of the most difficult scenarios to play in the game.